Explanation of Terms
Room Reverb
A simulation of the reverberation in a small room.
Hall Reverb
A simulation of the reverberation in a room with a high ceiling.
Plate Reverb
A simulation of a plate reverb (a reverb device which uses a metal plate), pro-
ducing bright reverberation.
Chorus
An effect of enhanced spaciousness.
Flanger
An effect blending sounds reminiscent of a jet ascending and descending.
Pitched Delay
An effect in which the delayed sound is pitch-shifted.
Delay Feedback
This term refers to when the delayed signal is returned to the input of the cir-
cuit. Delay effects marked “with feedback” will have more repetitions of the
delayed sound.
Panning Delay
The delayed sound will be panned back and forth between the left and right
speakers (if you are listening in stereo). Even if you select a Panning Delay
marked “without feedback,” there will be one delay for each position of right,
center, and left.
Reverb Time
This sets the length of the reverberation.
Chorus Rate
This sets the modulation speed of the chorus effect. Higher settings result in
faster chorusing.
Flanger Rate
This sets the modulation speed of the flanger effect. Higher settings result in
faster flanging.
Pitched Delay Pitch
This sets the amount of pitch change applied to the delayed sound. Higher set-
tings result in greater pitch change.
Pitched Delay Rate
This sets the modulation speed of the delayed sound. Higher settings result in
faster modulation.
Delay Time
This sets the Delay time. Higher settings result in a longer delay. For the exact
Delay times, refer to the table below.
Delay Time: 0–450 (msec)
The following chart shows the correspondence between Effect Time values and actual time (msec) when
Delay is the Effect Type.
fig.94
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
FX TIME
5
10
20
30
45
60
75
90
105 120 135 150 165 180 195 210
TIME [msec]
225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
FX TIME
TIME [msec]
80