12
5
Special rules for 2 or 3 players:
The player with the King’s card may, on his turn, choose to perform the special
action on his action card instead of the King’s action. Similarly, the player with the
Intrigue card may, on his turn, choose to perform the special action on his action card
instead of the Intrigue action. If the player chooses the special action and it is required,
he
must
perform it.
New special actions:
Many of the special actions on the action cards for
Intrigue & the King
are the same
as the actions on cards from the basic game. Explanations for those actions are found
in the basic rules. Explanations for new special actions follow:
15
- You move 5 Caballeros instead of the number on your Caballero card. You can
move them to the Castillo or regions adjacent to the King’s region.
20
- The number moved is the number on your Caballero card. They need
not
be
moved to regions adjacent to the King’s region.
25
- You cannot, of course, move them to the King’s region.
35
- During the next general scoring, the Grandes move to regions based on the
regions specified on the players’ secret disks.
40
- This may be played prior to your turn.
63
- The bridge is removed when another player plays a bridge, regardless of where
he plays it.
70
- As always, you cannot send Caballeros from the King’s region.
75
- The scoring opportunity need not be a general scoring. The Caballero is yours.
80
- The Grande and Caballeros cannot come from the King’s region or the Castillo,
and cannot go to the King’s region.
90
- Mobile scoreboards may not be placed on top of one another.
93
- Choose a mobile scoreboard from next to the board if one is available. If not,
choose one from the board, but not the King’s region. If another Quarantine is
played, move the mobile scoreboard from the old quarantined region to the new. The
mobile scoreboard in the quarantined region may not be moved by the action that
allows mobile scoreboards to be moved. After the next general scoring, remove the
mobile scoreboard from the quarantined region and place it next to the board. Being
taboo means, like the King’s region, no changes can occur in the region.
100
- This does not include the Castillo.
110
- After scoring, the Caballeros are returned to the Castillo.
120
- This does not include the Castillo.
135
- You must have exactly 2 Caballeros in the region. You may be tied for first.
145
- You cannot choose the King’s region or the Castillo for this special scoring.
150
- You can choose the Castillo or the King’s region, as well.
170
- Players may discuss their choices prior to setting their secret disks, but any deals
made are not binding.
To play
The King & the Colonies
, start with the basic
El Grande
game. Remove the
action and power cards and replace them with the action/power cards from
Intrigue
& the King
. Then add all of the components, including the stack 6 & 7 action cards,
from
Grand Inquisitor & the Colonies
. The preparation and rules are the same as
those for
Grand Inquisitor & the Colonies
, except for the following:
Preparation:
o Place the power and action cards from the basic
El Grande
game into the
box; the
Intrigue & the King
action cards replace both in this version of the
game. All other components from the basic game will be used in playing
The King & the Colonies
..
o Place the King’s card and the intrigue card next to the board. Use the Caballero
summary card to determine which of the five Caballero cards will be used. This
is determined by the number of players. Place the indicated Caballero cards next
to the board.
o Next, each player chooses 13 action cards from his 31 to be used in the game.
After making their selections, the players put their unused cards face down in
the box. They will not be used in this game.
Playing the game:
o In each round, the Grand Inquisitor card and a card from the “7th stack” are
available; turn over the top card from the “7th stack”.
o When it is a player's turn, he may choose from the action on his card (or the
King’s action if he is first, or the Intrigue action if he is last), the Grand
Inquisitor card, or the card from the “7th stack”. Of course, the Grand Inquisitor
card and the “7th stack” card may each only be chosen by one player each
round.
o If a player chooses the Grand Inquisitor or the “7th stack” card, that card
determines how many Caballeros the player is allowed to move to the regions
adjacent to the King. Otherwise, he uses the number shown on the action card
he played.
o The card "Turn over action card" in the “7th stack” acts like a veto card, if it is
used it to stop the special action of a player.
o The Intrigue special action allows the repositioning from and to new regions.
The King & the Colonies