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Introduction
Thank you for purchasing the Bitmap 2.
The first Red Panda product was a bitcrusher module released in 2009 for the Line 6 ToneCore® dock.
The Bitmap 1 was released in 2014 and featured an updated bitcrushing algorithm, but had fewer fea-
tures than the 2009 bitcrusher due to hardware limitations. The Bitmap 2 combines the features of both
bitcrushers, along with an unreleased foldover distortion pedal.
The Bitmap 2 is tuned to provide maximum sustain without sputtering on staccato notes. Less extreme
settings add layers of nonlinearities that interact in subtle ways, giving you the warmth and grit of 8- and
12-bit samplers. Sample rate reduction turns your guitar into 8-bit video game sounds or twists scales
into inharmonic melodies. Sample rate modulation adds subtle motion or morphs your guitar into en-
tirely new textures.
Bitmap 2 Features:
• Fractional bit reduction (1-24 bits)
• Sampling rate reduction from 48 kHz to 110 Hz
• Sampling rate modulation
• Envelope modulation of sampling rate and blend
• Waveshaper, wave folder, and window comparator
• Drive control with saturation
• 4 pole lowpass filter
• Presets (4 on front panel, 127 via MIDI)
• MIDI via USB and TRS
• Assignable expression pedal
• Web-based editor
• Stereo input/output
• Line level capability
Why was a bitcrusher our first product? When I was in 5th grade, I heard "777-9311" and 1999. The
drums sounded different than anything I had heard before (Linn LM-1). The next year, "Sucker M.C.'s"
had a hard, minimal beat from an Oberheim DMX. Then in 1985, "Marley Marl Scratch" hit with raw,
aggressive sampled drum sounds (2x Korg SDD-2000 triggered by a Roland TR-808). Yo! Bum Rush The
Show
blew my mind when I was 14 and is still one of my favorite albums (maybe a Korg DDD-1 and E-mu
SP1200), but "Rebel Without a Pause" was on another level (Ensoniq Mirage). My formative years were
spent listening to bit-crushed samples. Early samplers added a certain type of distortion and musical
noise, and their limitations forced creativity. Manufacturers were pushing the limits of technology and
musicians were using the tools to invent new ways of expressing themselves.