RANE SIXTY-EIGHT FOR SERATO SCRATCH LIVE • QUICK START
4
Importing
and Playing
Music
Importing Your Music
The easiest way to load music into your
library is by using the
Files
button:
1.
Click on the Files button to open the
files panel. The left side of this window
displays various locations on your
computer hard drive (and external
drives if you have one). Click on these
locations to navigate your computer and
find your music. By default, your music
will usually be found in either “Music”
(Mac) or “My Music” (Windows).
2.
Once you have located your music,
drag the folder or files you want to
import onto the purple “
All...
” icon.
This is located to the left of your screen
at the top of the crates and playlist
window. If you wish to import all of your
music, just drag your whole music folder
onto this icon.
TIP: You can also import by dragging
files and folders directly from Windows
Explorer (PC version) or Finder (Mac
version) into the Scratch Live library.
Supported File Types
Scratch Live supports fixed and variable
bit rate .MP3, .MP4, Ogg Vorbis, .AAC,
.AIFF, .ALAC, .WAV and Whitelabel (wl.
mp3) file types. M3U playlists are also
supported. Note: FLAC is supported in
version 2.4.3 and higher.
*Apple Quicktime is required for AAC and
ALAC.
NOTE: Older iTunes Music Store DRM
files cannot be played back by Scratch
Live. iTunes Plus files are DRM-free.
The Offline Player
The offline player is a useful tool for
preparing crates, auditioning tracks, and
setting cue and loop points. The offline
player is available when Scratch Live
hardware is not connected, and outputs
through the current default audio device.
Load a track to the offline player by
dragging and dropping onto the Deck, or
pressing shift+left arrow. If the end of the
loaded track is reached, the next track in
the current playlist is played automatically.
Click the Offline Player Controls button
(under the pointer below) to expand and
hide the offline player controls.
For information on rescanning, moving,
copying, deleting and backing up, see
“File Management” in the manual.
How to Analyze Files
Before you play your music in Scratch
Live, It is important to first analyze your
files. The analyze files function processes
the songs in your library to detect file
corruption, saves the waveform overview
to an ID3 tag*, and calculates auto-gain
and BPM values.
To analyze files, run Scratch Live with
the Sixty-Eight disconnected. On the left
side of the main screen, click the
Analyze
Files
button to automatically build
overviews for all the tracks in your library.
You can drag and drop individual
folders, crates or files onto the Analyze
Files button to force the building of
overviews at any time.
About Corrupt Files
If Scratch Live detects a corrupt
file it will tag it with a corrupt file
icon:
It is very important that you delete ANY
corrupt files from your library as they can
cause Scratch Live to crash regardless
if you play the file or not. See “Status
Icons” and “Corrupt File Descriptions and
Diagnoses” in the manual.