8
6. ROOM 3 - This type of reverb reproduces the ambience of natural room acoustics with short decay.
7. HALL 1 - This type of reverb simulates the ambience of a grand concert hall with medium decay.
8. HALL 2 - This type of reverb simulates the ambience of a grand concert hall with long decay.
9. DELAY 1 - Typical mono delay .
10. DELAY 2 - Typical ping-pong stereo delay.
11. FLANGER - Typical modulation effect, creates a strong sweeping effect, particularly effective on rock
electric guitar, lead and rhythm.
12. CHORUS - Typical modulation effect, provides a soft, ethereal sweeping effect. Perfect for
enhancement of electric and acoustic guitar and bass. Also adds a dramatic effect to vocals, particularly
group harmonies and choirs.
13. CHORUS/ROOM 1 - Typical chorus and short decay reverb effect combined together.
14. CHORUS/ROOM 2 - Typical chorus and long decay reverb effect combined together.
15. VOCAL CANCEL – Attenuates the voice.
16. ROTARY SPEAKER - Simulates the typical ‘60 rotary speaker effect.
18.
FX LEVEL
It adjusts the level of the internal effect signal sent to the MAIN MIX outputs.
19.
PARAMETER
Set the amount of the most important parameter of the selected effect: decay time, feedback quantity,
modulation intensity and so on.
20.
ON
Switches on or off the effect.
21.
MAIN MIX
This potentiometer sets the general level of all signals.
22.
LEVEL METER
The LEVEL METER shows the level of the signal sent to the outputs. To prevent excessive distortion, try
to avoid the last YELLOW LED to be continuously on.
23.
SD SLOT
This slot is where you can insert a SD MEMORY CARD containing audio files.