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3.2 Equalizers
•
Your memory is not what you think it is. Comparing a flat EQ and the
curve that you’ve created allows you to see and hear exactly what you’ve
done. So be honest with yourself. Sometimes that EQ setting you’ve
been working on for 15 minutes is not the right choice, so move on.
•
Never be afraid of taking a risk. The best EQ tricks were found by mad scientists
of sound. With every instrument, there are frequencies that can be attenuated or
boosted to add clarity or fullness. Altering the wrong frequencies can make an
instrument shrill, muddy, or just downright annoying. The following two charts
suggest frequency ranges that should be accentuated or downplayed for the
most common instruments. These are just suggestions; the frequencies may need
to be adjusted up or down depending on the instrument, room, and microphone.
Table 1
Instrument
What to Cut
Why to Cut
What to Boost
Why to Boost
Human Voice
7 kHz
Sibilance
8 kHz
Big sound
2 kHz
Shrill
3 kHz and above
Clarity
1 kHz
Nasal
200-400 Hz
Body
80 Hz and below
Popping P’s
Piano
1-2 kHz
Tinny
5 kHz
More presence
300 Hz
Boomy
100 Hz
Bottom end
Electric Guitar
1-2 kHz
Shrill
3 kHz
Clarity
80 Hz and below
Muddy
125 Hz
Bottom end
Acoustic Guitar
2-3 kHz
Tinny
5 kHz and above
Sparkle
200 Hz
Boomy
125 Hz
Full
Electric Bass
1 kHz
Thin
600 Hz
Growl
125 Hz
Boomy
80 Hz and below
Bottom end
String Bass
600 Hz
Hollow
2-5 kHz
Sharp attack
200 Hz
Boomy
125 Hz and below
Bottom end
Snare Drum
1 kHz
Annoying
2 kHz
Crisp
150-200 Hz
Full
80 Hz
Deep
Kick Drum
400 Hz
Muddy
2-5 kHz
Sharp attack
80 Hz and below
Boomy
60-125 Hz
Bottom end
Toms
300 Hz
Boomy
2-5 kHz
Sharp attack
80-200 Hz
Bottom end
Cymbals
1 kHz
Annoying
7-8 kHz
Sizzle
8-12 kHz
Brilliance
15 kHz
Air
Horns
1 kHz
Honky
8-12 kHz
Big sound
120 Hz and below
Muddy
2 kHz
Clarity
String section
3 kHz
Shrill
2 kHz
Clarity
120 Hz and below
Muddy
400-600 Hz
Lush and full
Summary of Contents for ADL 700
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