20
Framing Blade 1 right change in 16 bit precision
0
255
14
17
23
Framing Blade 2 Left
Linear Framing Blade2 Left Change 0%-100%
0
255
24
Framing Blade 2 Left change in 16 bit
Framing Blade 2 Left change in 16 bit precision
0
255
15
18
25
Framing Blade 2 Right
Linear Framing Blade2 Right Change 0%-100%
0
255
26
Framing Blade 2 right change in 16 bit
Framing Blade 2 right change in 16 bit precision
0
255
16
19
27
Framing Blade 3 Left
Linear Framing Blade3 Left Change 0%-100%
0
255
28
Framing Blade 3 Left change in 16 bit
Framing Blade 3Left change in 16 bit precision
0
255
17
20
29
Framing Blade 3 Right
Linear Framing Blade3 Right Change 0%-100%
0
255
30
Framing Blade 3 right change in 16 bit
Framing Blade 3right change in 16 bit precision
0
255
18
21
31
Framing Blade 4 Left
Linear Framing Blade4Left Change 0%-100%
0
255
32
Framing Blade 4 Left change in 16 bit
Framing Blade 4Left change in 16 bit precision
0
255
19
22
33
Framing Blade 4 Right
Linear Framing Blade4Right Change 0%-100%
0
255
34
Framing Blade 4 right change in 16 bit
Framing Blade 4right change in 16 bit precision
0
255
20
23
35
Framing Module rotation
Framing Module Indexing(0-90degrees)
0
255
36
Framing Module rotation in 16 bit
Framing Module rotation(0-90degrees) in 16 bit
0
255
21
24
37
Prism
No
0
16
Prism in
17
255
22
25
38
Prism rotation
Prism indexing
0
127
Stop
128
Clockwise rotation from slow to fast
129
191
Stop
192
Anti-clockwise rotation from slow to fast
193
255
23
26
39
Effect wheel
No
0
19
Effect wheel in
20
255
24
27
40
Effect wheel rotation
Clockwise rotation from fast to slow
0
127
Anti-clockwise rotation from slow to fast
128
255