Standard Sounds and Effects
Most sounds play automatically based on train speed. Many sounds can also be
set to play using designated trigger inputs. The following section describes the
standard sound system configuration.
All Systems
Whistle/Horn:
Toots when starting (2 forward, 3 reverse) and stopping (one
toot). Crossing whistle sequence plays when you reach the Whistle/Horn
play speed. You must slow down to at least 75% of the play speed in
order to have it play again when you speed back up.
Bell:
Plays when you first start moving and just before stopping. You must reach
twice the bell stopping speed in order to replay the bell when stopping.
The bell will not replay unless 35 seconds have elapsed since the last
time it played.
Coupler Clank:
Plays when you come to a stop in reverse; will not replay until
you go forward and back up again.
Brake Screech:
Plays just before stopping.
Diesel Systems
Air Pop:
Plays periodically during idle. Also plays while moving in SFX.
Brake Release:
Plays as the engine starts moving.
Compressor:
Plays periodically during idle.
Steam Systems
Blow Down:
A longer and heavier steam release that clears out the
ashes/clinkers.
Steam Release:
Plays after you come to a stop.
Generator:
Basically runs all the time but the engineer will shut it down if the
engine sits in idle for awhile. Comes back on when voltage approaches
the start voltage.
Air-Pump:
Plays in idle to maintain air pressure.
Air-Pump 2:
A sustained compressor run that restores depleted air pressure.
Rod clank:
Plays at slow speed.
Hiss:
Plays at low speed, clears the cylinders of condensation from the steam.
Coal Shoveling:
Plays periodically while engine sits at idle.
Injector:
Forces water into the boiler. Plays periodically while engine sits at
idle.
September 2020
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