4
FRONT PANEL FEATURES
1.
PLAY / STUTTER –
To start the music from the initial cue point.
2.
PAUSE
–
To pause the music.
3.
CUE
–
To move the music to the cue point and preview the
selection.
4.
JOG WHEEL
–
Used for various functions such as cueing,
scratching, pitch bend, searching, and effect control.
5.
LCD
–
Indicates all the functions, as they are occurring, with the CD.
6.
EJECT –
Pressing will open or close the disc tray on the transport.
7.
SNGL –
To set play mode in single or continuous play.
8.
TIME –
Switches the time display between elapsed playing time and remaining time on the track and remaining time on
the entire CD.
9.
PROGRAM –
Used for setting track order and various special commands. Depress this button and the unit will stop and
the program indicator will light. Select each track to be programmed and press the PROGRAM button between
selections. You can program up to 30 tracks. Press PLAY to start the program. To exit and erase program, either hold
the program button down for more than 2 seconds while the unit is stopped, open the disc tray, or turn off the power.
10.
TRACK SELECT / SEARCH –
y
Rotation – selects tracks
y
Pressing while rotating – selects 10
y
Pressing once - Puts JOG WHEEL in Search Mode.
11.
KEY LOCK –
While Key Lock is enabled, adjusting the pitch of the music playing on the deck will only influence its
tempo independent of its musical pitch.
12.
PITCH RANGE –
Activates and sets PITCH SLIDER range.
13.
– /+
–
Works as pitch bend and controls key and pitch functions.
14.
PITCH SLIDER –
The pitch can be changed by pressing the PITCH button so a PITCH LED is lit, then moving the
sliding fader. The pitch will not be changed if the PITCH LED is off.
15.
PITCH RANGE LED –
Indicates current pitch range of the PITCH SLIDER.
16.
EFFECT BUTTON –
Used to determine desired effect.
17.
EFFECT HOLD –
Used to set effect buttons to an alternate position.
18.
LOOP IN –
Used for setting a start loop point and new cue points during playback.
19.
LOOP OUT –
Used for setting the end loop point and releasing the loop action.
20.
RELOOP –
Used for either repeating a previously set loop or seamlessly stuttering on the last set cue point.
21.
AUTO START –
Used for setting alternating play start (relay play) between attached units.
22.
TAP –
Tap this button in time with the beats of the music on that deck. This will enter a new BPM ("beats per minute")
reading for that track. Tap this button once only to reset the downbeat of the music at that point without entering a new
BPM. Holding the button for 4 seconds will cause the BPM counter to reset and recalculate.
23.
MARCHING BAR GRAPH –
Tracks the beats and measure position of music.
24.
INTERLOCK –
Links both players for beat alignment.
Note:
When playing MP3 CDs, CDN88
MP3 will display all MP3s on that disc by
their file names and in a single list (i.e., not
in their folders/subfolders). When creating
an MP3 CD for use with CDN88 MP3, we
recommend placing them in only one folder
on the disc and properly naming the files.