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ABSYNTH 5 Reference Manual – 62
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Dens
: Determines the number of grains played simultaneously. Here you can set values
between 1 and 8. A lower value produces a thinner sound, whereas a value of 8 pro-
duces a dense granular cloud. Remember: Big Dens values use a lot of CPU power!
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Size
: Determines the length of every grain (in samples – here in its signal processing
meaning!). Smaller values are good for percussive sounds, whereas higher values function
well for pad-like sounds or string instruments. Bear in mind that small values tend to
conceal the character of the sample and produce typical granular artifacts in the form of
noise. The maximum value for the parameter is 9,999 samples (approximately 225 ms
at a sampling rate of 44.1 kHz).
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R Time
: Defines the randomness of the grains’ playback speed. Zero corresponds to no
randomness during grain playback, whilst 100 means that the grains are played com-
pletely at random – within the time window defined by the Size parameter.
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R Freq
: Changes the pitch of individual grains randomly. Zero means no randomness,
whereas 100 assumes complete randomness concerning pitch.
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R Amp
: Changes the amplitude (“loudness”) of the individual grains randomly. A value of
zero means no randomness whilst 100 means complete randomness.
5.4.11 Audio In Mode
Oscillator in Audio In mode
In the operating mode Audio In, the Oscillator does not produce the signal itself, but rather
transmits incoming audio signals to its output. That makes it possible for any audio signal to
work with the other modules in ABSYNTH 5 in real time. ABSYNTH 5 can thus be used as an
effect and work with live audio signals being played elsewhere. You can also load ABSYNTH
5 as an effect plug-in in your audio MIDI sequencer and let it process any audio track.