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ABSYNTH 5 Reference Manual – 102
The Random Parameters
In both Grain and Tone sections, each parameter can be randomized by a certain amount.
This amount is controlled by the parameter in the Random column next to each parameter.
The Random parameters always go from 0 to 100 (measured in percents):
•
At a Random value of 0, the corresponding parameter is precisely defined by its main
value (the leftmost in the row) and all grains share this same value.
•
By increasing the Random value, the corresponding parameter gets more and more ran-
domized and each grain uses a different value for that parameter.
These Random parameters allow an incredible range of sonic possibilities. Actually, some of
the Aetherizer parameters really find their full expression through their randomization. The
next section show you an example of this.
The Random parameter for the Quantize Transpose control has a special behavior: In the range
from 0% to 50%, frequencies are progressively distributed across the selected scale. Above
50%, frequencies increasingly deviate from the scale to become totally random.
Example: Shuffling the Input
If the Predelay value is at zero and if it is not randomized (i.e. if its Random Predelay control
is also at zero), the grains will process all the samples of the input signal in sequential order.
If you randomize the Predelay (by raising the Random Predelay control), each grain can start
at a different (random) point of the input signal. This can be seen as mixing up the input
signal in time.
%
If you just play pads through it, not much will happen – but randomizing predelay becomes
much more interesting with complex input, rhythmic loops or audio input!