Introduction
2-9
Programmable matrix palette skinning
Keyframe animation
Custom lens effects: fish eye, wide angle, fresnel effects, water
refraction
High-Performance, High-Precision, 3D Rendering Engine
4 pixels per clock rendering engine
128-bit, studio-quality floating point precision through the entire
graphics pipeline
Native support for 128-bit floating point, 64-bit floating point and 32-bit
integer rendering modes
Up to 16 textures per pass
Support for sRGB texture format for gamma textures
DirectX and S3TC texture compression
High-Performance 2D Rendering Engine
Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
True-color, 64x64 hardware cursor with alpha
Multi-buffering (double, triple or quad) for smooth animation and video
playback
Advanced Display Pipeline with Full nView Capabilities
Dual, 400MHz RAMDACs for display resolutions up to and including
2048x1536@85Hz
Integrated NTSC/PAL TV encoder support resolutions up to 1024x768
without the need for panning with built-in Macrovision copy protection
Video Mixing Renderer (VMR) supports multiple video windows with
full quality and features in each window
Digital Vibrance control (DVC) 3.0
DVC color controls
DVC image sharpening controls
Operation Systems and API support
Windows® XP / 2000 / Me / 98SE
Complete DirectX support, including DirectX 9.0 and lower
Full OpenGL 1.4 and lower
Compatibility
NVIDIA Unified Driver Architecture (UDA)
Fully compliant professional OpenGL 1.4 API with NVIDIA extensions,
on all Windows operating systems
WHQL-certified for Windows® XP, Windows® Me, Windows® 2000
Performance
Graphics Core: 256-bit
Memory Bandwidth: 10.4GB/sec. (This value is for reference only,
depending on the type of memory implemented)
Fill Rate: 1.3 billion texels/sec.
Vertices per second: 81 million