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Europe Chess Champion - GB -  Page 20 

4.2.8

 

Changing sides – the “SWAP” key  

 

Before the game starts, while “White“ shows in the display, pressing 

SWAP

 results in 

the computer taking the white pieces. 

 

Also during the game, you can change sides by pressing 

SWAP

, provided it is your 

turn. When pressing 

SWAP

 after each move, the computer plays against itself. 

 

Pressing 

SWAP

 while the computer is preparing to move will interrupt the calculation 

and force it to make its move immediately. It will execute the best move calculated up 
to that point, which will usually not be the best move in absolute terms. 

4.2.9

 

Hints for playing chess against the computer  

If you press one of your pieces then press LEGAL, the computer shows you all the moves that 
this piece can legally make. The destination squares are indicated, one after the other, by the 
“+” sign. 
In the bottom line, a “+” sign shows  you are in check; it is accompanied by a sequence of 
beeps. 
While the computer is displaying its own move, the Main Menu (§1.5) can be accessed and 
contains an extra item: EVALUATE. By selecting this item you can see an assessment of the 
position, e.g.  
 

192

 

The  computer  thinks  it  has  an  advantage  worth  nearly  2  pawns. 

-54

 

It 

has 

disadvantage 

worth 

little 

more 

than 

half 

pawn. 

Opening

 The 

move  is  in  the  computer’s  “library”  of  standard  openings. 

 
Press ESC twice, and carry out the computer’s move. 
If the bottom line displays CAREFUL! or SURE ?, the computer is offering a “tutor” message 
– see § 12.1.6. You can continue by simply pressing ESC. 

4.2.10

 

Chess problems (mate in 2 or 3 moves) 

The computer can solve Chess problems for mate in 3 moves (unless they involve “under-
promoting” a pawn to a rook, bishop or knight). 
 
(1)

 

Set up the position, as described in § 12.8. 

(2)

 

Select the level with “no limit” (§ 4.2.12). 

(3)

 

Press SWAP. Provided there is a valid solution, the computer will keep analysing until 
it finds the move, then display it in the normal way. 

(4)

 

After carrying the move out, you can play for the defending side, and the computer 
will find the 2

nd

 and 3

rd

 moves of the solution  

 
There  is  also  a  special  feature  for  mate  in  2  moves,  incorporating  10  standard  problem 
positions. To use this feature, select “MT. IN 2” from the list of Chess modes (§4.2.2). Then 
press ▲ or ▼ repeatedly to view the 10 problems, plus one other item: 

SU

 (= set up). To 

select the problem position that is currently displayed, press „E“. Then press SWAP, and the 
computer 

will 

find 

and 

display 

the 

solution.  

If you press „E“ when 

SU

 is shown, this takes you into “set up” mode (§12.8). You can then 

set up (e.g.) a problem position from a magazine. On exit from “set up” mode, press SWAP 
and 

the 

computer 

will 

search 

for 

mate 

in 

moves. 

 

 

Summary of Contents for Europe Chess Champion M800

Page 1: ...EUROPE Chess Champion M800 User Manual...

Page 2: ...UPERVISION RECHARGEABLE BATTERIES MUST BE REMOVED FROM THE PRODUCT BEFORE BEING RECHARGED ALWAYS REPLACE ALL BATTERIES AT ONCE WHEN INSERTING BATTERIES ENSURE CORRECT POLARITY DIFFERENT BATTERY TYPES...

Page 3: ...e following specifications Output 5V DC 0 6A Only use the specified AC adaptor M811 When using the AC adaptor please observe the following The power socket should be located close to the device and sh...

Page 4: ...omputer 18 4 2 1 Starting a game 18 4 2 2 Selecting the mode 18 4 2 3 Starting with reduced material 18 4 2 4 Making moves 19 4 2 5 Captures 19 4 2 6 Special moves 19 4 2 7 Retracting your play 19 4 2...

Page 5: ...Northcote s Game 34 11 1 The rules 34 11 2 Playing against the computer 34 11 2 1 Before play starts 34 11 2 2 The play 34 12 Special Features 35 12 1 Options 35 12 1 1 Sounds 35 12 1 2 Playing styles...

Page 6: ...agnets Magnets sticking together or becoming attached to a metallic object inside the human body can cause serious or fatal injury Seek immediate medical help if magnets are swallowed or inhaled Dispo...

Page 7: ...ut of 13 different languages Language Display shows English English German Deutsch French Fran ais Italian Italiano Spanish Espa ol Dutch NL Portugese POR Swedish Svenska Finnish Suomi Czech e tina Sl...

Page 8: ...d allow play to proceed SWAP Makes the computer play next i e swap sides with you At the start of a game press SWAP if you want the computer to play first When the computer is thinking SWAP interrupts...

Page 9: ...ays next Notation Observe that the playing board is marked with the co ordinates of each individual square e g A1 G6 etc These appear in the bottom line of the LCD when a move is being announced or ca...

Page 10: ...ced as follows WW White wins BW Black wins 1 0 First player wins 0 1 Second player wins WW 29 35 e g White wins with 35 pieces to 29 in Reversi Draw DRAW 3 Draw by 3 fold repetition Chess only DRAW 50...

Page 11: ...your opponent s king in a position where it cannot avoid being captured At the start the pieces are arranged like this A common mistake during set up is mixing up the queen and king so remember white...

Page 12: ...uare at a time in any direction forwards backwards sideways or diagonally b The queen can move any number of squares at once in a straight line horizontally vertically or diagonally c The rook moves h...

Page 13: ...the king see Castling 4 1 5 e The knight s move is like an L shape two squares horizontally or vertically then one square at right angles The knight is able to jump over other pieces of either colour...

Page 14: ...an therefore either advance another square or capture the white rook On reaching the far end of the board a pawn is promoted i e changed into a queen rook bishop or knight The player chooses the piece...

Page 15: ...being captured by the opponent s next move 4 1 4 Stalemate drawn game If the player to move cannot make any legal move and his king is not in check the game is a draw This is called stalemate Here it...

Page 16: ...king would arrive is under attack from an enemy piece 4 1 6 En passant capture This rule originates from the pawn s double step move The diagram shows how it works By advancing only one square the bl...

Page 17: ...though it is not provided for in the original set up This rule contributes a great deal to the fascination of chess since without promotion a chess game in its advanced phase could hardly be won with...

Page 18: ...see 4 2 3 MT IN 2 computer searches for mate in 2 moves see 4 2 10 RAPID 30 rapid play 30 minutes per player per game see 4 2 12 RAPID 25 rapid play 25 minutes per player per game see 4 2 12 BLITZ 5...

Page 19: ...pawn as indicated by the LCD Pawn promotion Carry out the pawn move Use or to select the type of piece for promotion When the right piece is shown on the LCD press the promotion square or E When promo...

Page 20: ...tle more than half a pawn Opening The move is in the computer s library of standard openings Press ESC twice and carry out the computer s move If the bottom line displays CAREFUL or SURE the computer...

Page 21: ...heoretically continue playing as long as you wish 4 2 12 Levels of playing strength To alter the level 1 Select LEVEL from the Main Menu 1 5 2 Press or repeatedly to inspect the levels 3 When the desi...

Page 22: ...possibly start somewhat less qualified attacks At more passive style levels the computer tends to keep its pieces within its own half and may even draw in on itself ie take up very defensive positions...

Page 23: ...SC to let your move stand If the computer displays CAREFUL its own last move contains a threat You may then press SWAP for explanation e g I am threatening checkmate A second press on SWAP displays th...

Page 24: ...how checkmate is actually brought about In these circumstances the computer will give tutor messages see 4 2 16 but some other functions hints as in 4 2 15 retraction of moves as in 12 3 will be unava...

Page 25: ...how it moves At the start each of the 24 pieces is called a man Its ordinary move is one square diagonally forward onto a vacant square In the starting position e g the black man on c3 may move to b4...

Page 26: ...on D4 and ends up on E5 with this move black only captures one piece However from E3 black can capture the white piece on D4 ends up on C5 takes the white piece on D6 and finishes its move on E7 Altho...

Page 27: ...re where the capturing piece lands Computer s move The LCD indicates the from square blinking and the to square e g D6C5 press the square marked D6 then the square marked C5 as you move the piece For...

Page 28: ...n another of these squares Black then occupies a third central square and White occupies the remaining one At this point there are two possible patterns 6 1 3 Continuing the game Play now continues ac...

Page 29: ...uter 6 2 1 Starting a game To start a game of Reversi first press START Then use or to select NEW GAME and confirm with E Now use or to select Reversi and confirm with E again Press your piece with yo...

Page 30: ...on d2 e2 or in the bottom row The positioning could look like this On his second move Black can occupy one of the squares a1 b1 c1 d3 e2 f1 g1 or h1 The aim of the game is to place four pieces of the...

Page 31: ...ainst the computer To start a game of Fox and Geese first press START Then use or to select NEW GAME and confirm with E Now use or to select FOX G and confirm with E again If you want to play the fox...

Page 32: ...o start a game of Grasshopper first press START Then use or to select NEW GAME and confirm with E Now use or to select G HOPPER and confirm with E again To make your move Press on the squares you are...

Page 33: ...ss E The display then shows DEFAULT and you have these choices To play from the default starting position press E To play from an alternative starting position o Press or this displays COLUMNS o Press...

Page 34: ...ine shows LL Last to play loses or LW Last to play wins You can switch between the two by using or When the desired option is shown press E The display then shows DEFAULT and you have these choices To...

Page 35: ...ress E to switch between 1 and 0 3 Press ESC twice to return to the game With the sound off 0 the computer displays ERROR in the bottom line instead of giving its error buzz Press any square on the bo...

Page 36: ...nguages Language Display shows English English German Deutsch French Fran ais Italian Italiano Spanish Espa ol Dutch NL Portugese POR Swedish Svenska Finnish Suomi Czech e tina Slovak Sloven Polish Po...

Page 37: ...to move the piece back pressing on the to and from squares In other cases captured pieces will also need to be replaced or Reversi pieces flipped etc In every case press the square that is shown blin...

Page 38: ...the number of pieces that the column contains While the computer is in set up mode you can do any of the following To clear a piece from a square Press the square then press ESC Not possible in Northc...

Page 39: ...want to abandon it keep pressing or until the bottom line shows Cancel Then press E to return to the Main Menu 1 5 Note In Chess you cannot castle with a piece inserted in set up mode To construct a p...

Page 40: ...ure correct polarity poles and that the batteries are firmly seated in the compartment If the batteries have been used for a certain length of time they may be exhausted We recommend inserting a fresh...

Page 41: ...ly be moved to squares where it is not threatened by any other of the opponent s pieces On the other hand you must not move any piece protecting the king from a possible threat If the symbol flashes i...

Page 42: ...on in the eighth row Press SWAP to force the computer to make its move If the computer plays its move the fault cannot be in the computer Take back the computer s and your last move and try again to E...

Page 43: ...6 4 g8 g6 mate Exercise 16 White mustn t fall for 1 c6 d6 g6 f5 because then he would be in Zugzwang The right way is 1 c6 d7 Then only after 1 g6 f5 or 1 g6 f7 White plays 2 d7 d6 and Black loses his...

Page 44: ...h7 g6 is also unavailable because of the pawn on h5 Black therefore loses his queen Exercise 37 1 b3 b8 d6xb8 2 f1 f8 mate Exercise 38 1 f5 c8 b7xc8 2 b1 b8 mate Exercise 39 1 e1 e8 d8xe8 the only mo...

Page 45: ...e2 or move his king to d7 either Exercise 63 1 c4xf7 e8xf7 2 d1xd8 Exercise 64 1 d4xe6 and whether Black re captures with the queen or the pawn his d5 pawn is pinned so that 2 e1xe4 wins a piece Exerc...

Page 46: ...escape square d7 is now free However White still has many ways of winning e g 3 f5 e5 e7xd8 4 f1 f8 d8 d7 5 e5xg7 d7 c6 6 f8 f6 winning the queen Karpov Korchnoi 8th match game Baguio 1978 Exercise 8...

Page 47: ...riation from Karpov Ljubojevi Buenos Aires 1994 Exercise 98 1 e5 e7 wins the bishop on a7 as White must first break the pin on his queen White therefore resigned Kamsky Karpov World Champion ship matc...

Page 48: ...great care and has been checked for correct content Nevertheless no liability for the product will be accepted in the unlikely event that errors should be found No reproduction of this manual in whole...

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