Europe Chess Champion - GB - Page 20
4.2.8
Changing sides – the “SWAP” key
Before the game starts, while “White“ shows in the display, pressing
SWAP
results in
the computer taking the white pieces.
Also during the game, you can change sides by pressing
SWAP
, provided it is your
turn. When pressing
SWAP
after each move, the computer plays against itself.
Pressing
SWAP
while the computer is preparing to move will interrupt the calculation
and force it to make its move immediately. It will execute the best move calculated up
to that point, which will usually not be the best move in absolute terms.
4.2.9
Hints for playing chess against the computer
If you press one of your pieces then press LEGAL, the computer shows you all the moves that
this piece can legally make. The destination squares are indicated, one after the other, by the
“+” sign.
In the bottom line, a “+” sign shows you are in check; it is accompanied by a sequence of
beeps.
While the computer is displaying its own move, the Main Menu (§1.5) can be accessed and
contains an extra item: EVALUATE. By selecting this item you can see an assessment of the
position, e.g.
192
The computer thinks it has an advantage worth nearly 2 pawns.
-54
It
has
a
disadvantage
worth
a
little
more
than
half
a
pawn.
Opening
The
move is in the computer’s “library” of standard openings.
Press ESC twice, and carry out the computer’s move.
If the bottom line displays CAREFUL! or SURE ?, the computer is offering a “tutor” message
– see § 12.1.6. You can continue by simply pressing ESC.
4.2.10
Chess problems (mate in 2 or 3 moves)
The computer can solve Chess problems for mate in 3 moves (unless they involve “under-
promoting” a pawn to a rook, bishop or knight).
(1)
Set up the position, as described in § 12.8.
(2)
Select the level with “no limit” (§ 4.2.12).
(3)
Press SWAP. Provided there is a valid solution, the computer will keep analysing until
it finds the move, then display it in the normal way.
(4)
After carrying the move out, you can play for the defending side, and the computer
will find the 2
nd
and 3
rd
moves of the solution
There is also a special feature for mate in 2 moves, incorporating 10 standard problem
positions. To use this feature, select “MT. IN 2” from the list of Chess modes (§4.2.2). Then
press ▲ or ▼ repeatedly to view the 10 problems, plus one other item:
SU
(= set up). To
select the problem position that is currently displayed, press „E“. Then press SWAP, and the
computer
will
find
and
display
the
solution.
If you press „E“ when
SU
is shown, this takes you into “set up” mode (§12.8). You can then
set up (e.g.) a problem position from a magazine. On exit from “set up” mode, press SWAP
and
the
computer
will
search
for
a
mate
in
2
moves.