bases
bases
12
13
BASE COACH
RUNNING THE BASES
Hitters automatically run to first base, but after that,
you
take control. Pull the Left trigger to send all runners to the
next base, Right trigger to return all runners to their previous
bases, both triggers to freeze the runners. For an individual
runner, press
X
to advance (or
B
to return) and then press
the D-pad in the direction of the desired base (Up for second
base, Left for third base, Down for home).
LEADING OFF BASE
Base runners can lead off base before each pitch by pulling the
Left trigger, or by pressing
X
and the D-pad.
NOMAR SAYS
Unless you’re about to attempt a steal, don’t risk
getting picked off by taking too big a lead! If a pitcher
catches you too far off the bag, your only hope will be
to break for the next base ... and you better hope your
runner is
really
fast or gets
really
lucky!
STEALING BASES
Steal bases by using the same commands as running the
bases. To execute a double steal with runners on first and third,
press
X
and then press the D-pad Up (to send the runner from
first base); when the catcher throws to second base, press
X
and then press the D-pad Down (to send the runner home from
third base).
TAGGING UP
After a fly ball out, runners can tag up and try to advance to
the next base using the same controls used for running the
bases. A runner must stay on the original base—until the catch
is made—before trying to advance to the next base.
NOMAR’S RUNNING TIPS
Player Speed:
Runners safely on base appear as
black
dots in the Base Runner Display. When off base,
the dots are colored and indicate players’ speed—
green
is fast,
yellow
is average,
red
is the slowest.
Smart Baserunning:
When a ball is hit, runners
should start moving toward the next base. If the ball
has a chance of being caught, advance the runners
only to the point where they can still safely beat the
throw back to the base. If the ball falls in for a base
hit, the runners will have a head start.
Aggressive Baserunning:
The element of surprise
may be enough to get you that extra base, so don’t be
afraid to challenge slow fielders or outfielders’ arms.
Hit & Run:
In a hit & run, runners take off with the
pitch and trust the batter to make
contact with the ball. If the
batter whiffs, a runner could
get thrown out easily by the
catcher. And if the batter lines
out, it’s a sure double play.
But a well-executed hit & run
gives runners a head start,
helping to avoid double
plays, putting runners in
scoring position, and
maybe even getting
a runner home
from first base
on an extra
base hit.