![background image](http://html1.mh-extra.com/html/fundex-games/8360-02-20/8360-02-20_user-instructions_2346214001.webp)
AGES:
8+
PLAYERS:
2-6
OBJECT:
To score points by playing HIT, THE and DECK
cards in order, and by getting rid of all of your cards by
matching the other cards by kind or color.
CONTENTS:
108 cards (3 sets of purple, green and
yellow cards, each set containing 3 each of numbers 1
through 5 and Reverse cards; 6 Wild cards; 6 Search
cards; 14 each of red cards HIT, THE and DECK).
SET-UP:
Shuffle the deck thoroughly and deal 7 cards, one
at a time and face down, to each player. Players hold their
cards in their hand so that no one else can see them. The
rest of the deck becomes the draw pile.
PLAY:
The player to the left of the dealer begins play by
starting the discard pile next to the draw pile. The player
starts the discard pile by playing any number card from
their hand. If the player has no number card to play or does
not wish to play a card from their hand, the player must do
what the
back
of the top card of the draw pile indicates (see
WHEN UNABLE OR NOT WANTING TO MAKE A PLAY
section of the rules). Play progresses to the left, with each
player playing one card from their hand, if they can, on the
discard pile.
Playable cards are determined by the top card of the discard
pile. If the top card is a number card, the player can play
another number card of matching number or color.
Example: If the top card of the discard pile is a yellow 3,
the player may play any number 3 card or any yellow card.
There are other special cards that may be played on number
cards (see SPECIAL CARDS section).
If the top card of the discard pile is a HIT card, the next
player must play a THE card. Once a THE card is played,
the next player must play a DECK card. There are occasions
when a player choses not to play a card in the order
described above (see WHEN UNABLE OR NOT WANTING
TO MAKE A PLAY section). When the DECK card is played
the player must say “HIT THE DECK” and then actually hit
the deck (discard pile) with the flat of one hand. The player
then takes the entire discard pile and places it in a neat
face-up pile directly in front of him or her. This will count
as a score for the player at the end of the hand.
After the DECK card has been played, the next player starts
a new discard pile with any number card from their hand
(see WHEN UNABLE OR NOT WANTING TO MAKE A
PLAY section).
WHEN UNABLE OR NOT WANTING TO MAKE A PLAY:
At the beginning of your turn, if you cannot play a card, or
do not wish to play a card, then you must follow the
directions of the symbol on the
back
of the top cards of the
draw pile. If the card back has a number (1, 2, 3, 4 or 5) on
it, you must draw that number of cards from the draw pile,
and then your turn is over.
Example: You need to play a number card from your hand
to start a new discard pile, but you have no number cards.
If the symbol on the back of the top of the draw pile cards
is a number 3, you must draw 3 cards from the draw pile
and end your turn.
If the symbol on the back of the top draw pile card is an “F”
you must Flip this card face up on the discard pile (to
become the new top card on the discard pile), and end your
turn. (Note that the “F” card stops a HIT-THE-DECK card
play sequence, and changes it to something else.)
Example: If a HIT has been played, the next card to be
played normally must be a THE, but if the next player has
no THE (or does not wish to play it) and an “F” card is the
top draw pile card, then the player Flips this card over
onto the top of the discard pile, thus stopping the HIT THE
DECK sequence.)
If the symbol on the back of the top draw pile card is a color
dot you must draw from the draw pile, one card at a time,
until you draw a card of the color indicated by the dot and
then you must play it on the discard pile, and end your turn.
(Note that the play of this card stops a HIT THE DECK card
play sequence, and changes it to something else.)
THE SPECIAL CARDS:
The special cards are explained as follows.
HIT, THE, DECK CARDS:
These cards can only be
played under certain circumstances. The HIT card is
the easiest to play (and starts the HIT THE DECK
sequence of card play). A HIT card may be played
on any number card or on a Reverse card. A THE
card can only be played on a HIT card. A DECK
card can only be played on a THE card.
PENALTY:
After playing a DECK card (thus
completing the HIT THE DECK sequence), if a
player fails to say “HIT THE DECK” and hit the
deck with the flat of one hand, then the player
must draw two card, as a penalty, and add them
to his or her hand. To catch the player, you must
wait until they have taken their hand off the
DECK pile they just won, then you must say, “You
didn’t say ‘HIT THE DECK’” before the next
player has played a card.
SPECIAL CASE:
If you are in a situation where
you could play a HIT card, but also have in hand
a THE and a DECK card, then you can make a
special play. You must say, “HIT THE DECK”
while you are playing all three cards from your
hand. You then take the entire discard pile since
you were the one who played the DECK card,
and play continues normally. The only difference
is that you got rid of three cards in one turn,
instead of one. Note that, at the start of your turn,
if a HIT card is the top discard, you can not play
THE and DECK cards, together as a pair. You can
only play the THE card in this situation.
REVERSE CARDS:
A Reverse card may be played on
any card of matching color, or on another Reverse
card. If a player plays a Reverse card, the direction
of play reverses.
Example: If the play is going to the left and a
player plays a Reverse card, the next player to
play will be the player on the right, and play
continues to the right until another Reverse card is
played, and so on.
In the two-player game, if a player plays a Reverse
card, that same player gets to take another turn.
WILD CARDS:
A Wild card can be used in two ways.
1:
When placed on any number card or any
Reverse card, the player will call out either
Yellow, Green or Purple. That is the color of the
card that the next player must play.
2:
A Wild card may also be used to replace a
card in a HIT THE DECK sequence. The Wild
card can be used as a THE or a DECK after a HIT
has been played, or as any of the three cards if all
three are being played at the same time.
A Wild Card cannot be played after a Search card.
SEARCH CARDS:
This card may be played on any
number card or any Reverse card, regardless of
color. If a player plays a Search card, the next player
must
draw new cards (ignoring what’s on their
backs)
from the draw pile, one at a time, until the
player draws a number card and plays it, thus
ending the turn. Play continues normally with the
next player. (A Wild card does not count as a
number card.)
ENDING THE HAND:
When one player gets rid of their
last card, the hand is over, and players score as explained
below. After scoring, the player to the left of the dealer
becomes the new dealer for the next hand, and play
continues, as explained in the PLAY section.
If the last card from the draw pile is drawn, play continues
until another player is required to draw. The hand ends
immediately, with no player going out, and all players score
only their own DECK piles, as explained below.
SCORING:
Paper and pencil are needed for scoring. The
player who goes out scores a point for each DECK pile
made by him or her, plus one point for each unplayed card
in all opponents’ hands. Each remaining player scores one
point for each DECK pile they have in front of them.
WINNER:
A scorekeeper keeps a running total of each
player’s score, from hand to hand. When one player
reaches a total of 50 or more points, the game is over, and
the winner is the player with the highest score.
1
2
3
4
© 2009 Fundex Games, Ltd.
P.O. Box 421309 • Indianapolis, IN 46242
Questions or comments?
Write to us at the address above,
call 1.800.486.9787
or email [email protected]
www.fundexgames.com
MADE IN USA
For more great games visit:
www.fundexgames.com
INSTRUCTIONS
ITEM # 8360
8360-02-20
H
T
D
R
W
S
THE
HIT
DEck
THE
HIT
DEck
THE
HIT
DEck
THE
HIT
DECK
2
2
5
5
5
5
5
5
5
5
5
Draw Pile
(Back of Cards)
Discard Pile
®
®
Game Design by
Garrett J. Donner and Michael S. Steer
FUNDEX GAMES, LTD.
COLOR
CMYK
SPOT COLORS
DO NOT PRINT PANTONE 144C! (DIELINE)
FILE NAME:
8360-02-20-I_HitTheDeck.ai
Hit The Deck
8360-02-20
3.1875”W x 3.625”H
15.75”W x 7.1875”H
PRODUCT:
ITEM NUMBER:
ASSEMBLED SIZE:
FLAT SIZE: