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29 - CAR CREDITS

Setting up the Pass 

Most passing happens under braking or coming off of a corner on to 
a straightaway. To pass under braking, first get as close as possible 
to the car in front of you. As you both approach a corner, move your 
car to the inside of your opponent and bring it alongside—try to 
have the nose of your car at least past the door of your opponent. 
Brake later than the other car; with your nose ahead, your opponent 
will not be able to make the turn. You now have “taken” the corner 
and are halfway through the pass. Drive through the corner (without 
hitting your opponent). Your opponent should fall in behind you; when 
that happens, you’ve “made the pass.” Be aware that your opponent 
might try to re-pass you coming onto the straightaway (by late 
apexing), because the line you took through the corner was severely 
compromised to make the pass.

If you have a faster car (or an evenly matched one), the safest place to 
pass is on the straightaway. If the cars are closely matched, you should 
be able to get close enough that your opponent has to start driving a 
protective (inside) racing line to keep you from passing in a braking 
zone. As the other driver brakes deeply on the inside of the track, swing 
to the outside of the track and prepare to hit a late apex. You should be 
able to drive to the inside of your opponent as you both exit the corner. 
Because you’re on a late apexing line, you should have more speed 
onto the straightaway than your opponent, who’s recovering from a 
very early apexing (protective) line.

Blocking the Pass 

Passing often occurs in the braking zone. If a vehicle is close behind 
yours, you should protect the inside line while braking into corners. 
This isn’t the fastest way around the track (and why a “qualifying 
line”—without opponents—is different from a “racing line”), but it  
will prevent the other driver from muscling in to the inside line. (If  
that happens, you’ll be forced to drop behind or to take the outside 
edge of the track.) Even though you’re driving more slowly using the 
inside line, it’s far more difficult for the driver behind you to pass on 
the outside.

CREDITS

Approved and Licensed Product of AC Car Group Pty, Ltd.
Aston Martin Vanquish and DB9 used under license from Aston Martin Lagonda Limited,  

Ford Motor Company.
The trademarks regarding the Audi R8 Le Mans 2000, Infineon Audi R8 Le Mans 2001, Audi S4, Audi TT 3.2 

6, Audi RS4, the Audi RS6 and the Audi TT-R 24h Nürburgring 2004 are used by Microsoft with the Express 

written permission of Audi AG.
Approved and Licensed Product of Bentley Motors Limited. ‘Bentley’ and ‘Continental GT’ names, emblems, 

body designs, etc. are trademarks/names and/or the intellectual property right of Bentley Motors Limited, 

use thereof is licensed to Microsoft Corporation. 
The BMW and MINI trademarks are owned by BMW AG and are used under license.
The BMW Motorsport trademarks are owned by BMW AG and are used under license.
General Motors trademarks used under license to Microsoft Corporation.  
Chrysler is a registered trademark of DaimlerChrysler Corporation, which is used under license.   

© DaimlerChrysler Motors Company, LLC 2003.
Dodge is a registered trademark of DaimlerChrysler Corporation, which is used under license.   

© DaimlerChryslerCorporation 2003.
American Motors is a registered trademark of DaimlerChrysler Corporation, which is used under license.   

© DaimlerChrysler Corporation 2003
Mustang Boss 429, GT40 MK, Mustang Cobra R, Mustang, Focus SVT, Ford GT are trademarks used under 

license from Ford Motor Company. 
Ferrari, Enzo Ferrari, Ferrari F50, Ferrari F40, Ferrari 360 Modena F1, Ferrari 333SP, Ferrari 330 P4, Ferrari 

Challenge Stradale, Ferrari 575M, Ferrari 550 Maranello, Ferrari Dino 246 GT, Ferrari 250 GTO, Ferrari 

F355 Berlinetta, Ferrari F355 Challenge, Ferrari 512TR, and all associated logos, distinctive designs are 

trademarks of Ferrari S.p.A.
Honda®, the ‘H’ logo®, Acura®, the stylized ‘A’ logo®, Civic®, Type-R™, Integra Type-R®, NSX® Type-

R™, S2000®, RSX®, Type-S™, VTEC®, NSX-R™, Type-SH™, CRX™, DEL SOL®, Si-R™, ACCORD®, 

PRELUDE®, CL™, HFP Honda Factory Performance™,  A-SPEC™ names, emblems and body designs are 

trademarks and/or intellectual property rights of Honda Motor Co., Ltd. and used under license to Microsoft 

Corporation all rights reserved.
Hyundai, Tiburon, and associated logos, emblems and body designs are trademarks and/or other  

intellectual property of Hyundai Motor Company and are used under license to the Microsoft Corporation.
The word ‘Jaguar’, the leaping cat device, and the characters ‘E-Type’, and ‘XJ220’ are the trademarks of 

Jaguar Cars Ltd., England and are used under license.
The Koenigsegg and the Koenigsegg CC 8S trademarks are used by Microsoft with permission from 

Koenigsegg Automotive AB. 
Lancia, Lancia Stratos, Lancia Delta Integrale Evo all associated logos, and the Lancia Stratos, Lancia Delta 

Integrale Evo distinctive designs are trademarks of FIAT Auto S.p.A.
Approved and Licensed Product of Group Lotus plc
Mazda, RX-8, RX-7, MX-5, Protégé, Mazda 3, Miata and Mazdaspeed names, emblems and body designs 

are trademarks and/or intellectual property rights of Mazda Motor Corporation and used under license to 

Microsoft Corporation.
DaimlerChrysler, Three Pointed Star in a Ring and Three Pointed Star in a Laurel Wreath and Mercedes-Benz 

are Trademarks of and licensed courtesy of DaimlerChrysler AG and are used under license to Microsoft 

Corporation.
Mitsubishi, Lancer Evolution VII, VIII, FTO GP, Eclipse, and 3000GT name, emblems and body designs are 

trademarks and/or intellectual property rights of Mitsubishi Motors Corporation and used under license to 

Microsoft Corporation.
Mugen name and emblems are trademarks of MUGEN Co., Ltd. and used under license from M-TEC Co., 

Ltd. to Microsoft Corporation.
Nissan, R390, 300ZX, Altima, Fairlady, Silvia, Skyline, R34 GTR Nür, 350Z, Z33, 240SX, Infiniti, G35, Datsun 

and 240Z names, emblems and body designs are trademarks and/or intellectual property rights of Nissan 

Motor Co., Ltd. and used under license to Microsoft Corporation.
nismo, GT1, names, emblems, body and part designs are trademarks and/or intellectual property rights of 

Nissan Motorsports International Co., Ltd. and used under license to Microsoft Corporation.

DRIVERS’ NOTEBOOK 

(CONTINUED)

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Summary of Contents for FORZA MOTORSPORT

Page 1: ... Manual Transmission B Upshift X Downshift 0205 Part No X10 90863 r X Y A b b R l L Reverse Accelerate Brake Reverse Pause Look back Emergency brake Cycle camera views Cycle HUD damage and tire heat indicators Look left right back Steer DEFAULT CONTROLS ...

Page 2: ...hildren and teenagers are more likely than adults to experience these seizures The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen using a smaller television screen playing in a well lit room and not playing when you are drowsy or fatigued If you or any of your relatives have a history of seizures or epilepsy consult a doctor before playing Ot...

Page 3: ...Steer Game Controller Options From the Options menu select Controller Options to Pick an alternate controller setup Change the D pad to control your music volume and track advance Turn vibration on and off AutoReverse when in automatic shifting mode When navigating the pre race UI you can control scrolling Help text with the right thumbstick Manual Transmission B Upshift X Downshift ...

Page 4: ...head of another car to take advantage of the reduced air pressure created by the leading car Rev limiter indicator illuminates when damaging your engine STM Stability Management TCS Traction Control System ABS Anti Lock Brake System The assist indicator will illuminate when these are actively working see page 7 Penalty Timer This affects your local and Xbox Live scoreboards Fuel gauge 4 5 GAME SCR...

Page 5: ...o Point In Hot Lap race around a track as many times as you want in an attempt to set the fastest time In Autocross race through cone gates in an attempt to set the fastest time In Point to Point race from one point to the next in an attempt to set the fastest time Options Modify your audio options and soundtrack make changes to the HUD choose English or metric units select your controller setup a...

Page 6: ...h 1 being the highest rated and 4 being the lowest Class R has three subclasses Class R Subclasses R GT Race cars based on entry level sports cars or sport sedans with roughly 300 hp R GTS Race cars based on mid level sports cars or sport sedans with roughly 500 hp R P1 Lightweight prototype race cars with roughly 600 hp ARCADE RACE The Forza Motorsport Arcade mode allows you to compete wheel to w...

Page 7: ...hoose a home region for a player profile it cannot be changed If you want to select another home region you must create a new profile Regardless of home region by advancing your career you eventually will gain access to all cars in the game Region has no bearing on your language or your country of origin nor does it affect which tracks are available to you You can buy and sell cars with other player...

Page 8: ...s and even passengers attach This structure affects handling how well a car grips the road and how accurately it responds to driver inputs Improve the chassis by modifying the suspension and stiffening and lightening the structure The drivetrain transmits the power of the engine into motion at the wheels and the energy of motion into heat at the brakes and tires Improve the efficiency accuracy and ...

Page 9: ...arts above the power curve on the graph Plotting the horsepower versus the RPM values for an engine results in a power curve this gray line starts below the torque curve on the graph When reading a power curve graph you can see the engine s peak horsepower the RPM when the power available from the engine is at its maximum output When tuning try to maximize the power in the RPM range where you spen...

Page 10: ... the highest point total at the end of the series of races Endurance Events are extremely long events where pit strategy can be important and the potential for earnings is greater Online Career races allow you to compete over Xbox Live against human opponents while earning Career credits and leveling up Next you d create a new layer with the decal The decal layer sits on the oval vinyl layer becau...

Page 11: ...ain Career races choose Load Drivatar from the pre race Starting Grid Note that you must pay the Drivatar A I a fee to enter a race for you and this is deducted from your race winnings To find out more about Drivatar technology visit www drivatar com Drivatar Lessons Race through the required Drivatar Lessons to demonstrate your racing techniques You can add additional training to make your Drivata...

Page 12: ...elemetry screens This shows the g forces acting on your car Use it to determine how effective any adjustments or upgrades were Generally as g forces go up lap time improves This shows the current position of the suspension within its available travel Use this to help determine proper spring and damping adjustments Both too little and too much movement can result in undesirable handling This shows ...

Page 13: ...shboard you won t be signed in automatically For the latest information and stats tracking visit www forzamotorsport net XBOX LIVE MENU Quick Match Quickly join an event You ll be placed automatically based on your ELO ranking see below OptiMatch Be as specific or broad as you like about the type of competition car and game criteria for the race you want to join Specify such parameters as the track...

Page 14: ... to your Xbox console instruction manual or visit www xbox com en US support games customsound htm Car Club Car Clubs are an Xbox Live exclusive A Car Club is a team of drivers who have joined together Car Club statistics are tracked as a group and a Car Club functions like a shared Friends list You can always find your Car Club members online quickly and you can track your Car Club members stats i...

Page 15: ... times and telemetry to determine the best compromises between corners DRIVERS NOTEBOOK Outside Inside Outside Cornering To maximize cornering speed use the entire width of the track to make every corner as wide as possible This provides the largest radius through the corner allowing the highest speed given available tire grip When approaching a corner place your vehicle to the outside edge of the...

Page 16: ...Chrysler is a registered trademark of DaimlerChrysler Corporation which is used under license DaimlerChrysler Motors Company LLC 2003 Dodge is a registered trademark of DaimlerChrysler Corporation which is used under license DaimlerChryslerCorporation 2003 American Motors is a registered trademark of DaimlerChrysler Corporation which is used under license DaimlerChrysler Corporation 2003 Mustang B...

Page 17: ...s Gabe Garcia Kevin Gee Alex Hillman Colin Kawakami Kaari King Mark Peasley Gavin Vaden Eugene Wong Dave Adams FILTER Emmanuel Athans FILTER Derek Bentley FILTER Ryan Blinsky FILTER Max Braun FILTER Michael Bray FILTER Tyler 59 Brunkhorst FILTER John Carlton FILTER Dane Egenes S T Onsite Noah Kaarbo FILTER Aubrey Pullman FILTER Ryan Sanders S T Onsite Howard Schargel FILTER Ben Shively S T Onsite ...

Page 18: ...t apply to you This limited warranty gives you specific rights and you may also have other rights that vary from state jurisdiction to state jurisdiction For questions regarding this warranty contact your retailer or Microsoft at Xbox Product Registration Microsoft Corporation One Microsoft Way Redmond WA 98052 9953 USA In the U S or Canada call 1 800 4MY XBOX TTY users 1 866 740 XBOX TECHNICAL SUP...

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