COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
14
Scorpion™ DX Manual
PM0075-03 Rev C
the bottom of each player column. After the PPD has been entered for a
player, press the <OK?> button to advance to the next player.
Options Handicapping
When entering the Handicap Mode, all player positions, including Solo, will
start with the same options and bullseye mode as had been set at the Game
Setup Screen.
Options Handicapping allows the users to handicap their play by selecting
different options for each player. Options include Double In and/or Double
Out, Masters Out and Split/Solid Bullseye. Options are displayed, as they
are selected, in the column representing the current player.
When the highlighted player position is set for the desired options and PPD
value, press the <OK?> button to lock in the settings and advance to the
next player position. When all positions have been locked in, the Handicap
Screen returns to the Start Screen.
The Cricket Handicapping Screens
(NOTE: on 8-player games, this feature is only available in League Mode.)
The Cricket Handicapping Screens give users two ways to handicap their
game: Spot handicapping, for casual players, and Marks-Per-Round handi-
capping for league players.
Marks-Per-Round Handicapping
Marks-Per-Round (MPR) handicapping allows league players to handicap
their game based on their Marks-Per-Round averages, as well as allowing
the players to set the Bullseye (split or solid) for each player. When first
entering the Cricket Handicapping mode, the MPR handicapping screen is
displayed. Each player’s MPR average is entered using the keypad. MPR
averages can range from 0.5 to 8.0. Any MPRs entered below 0.5 will be
set to 0.5; any MPRs entered above 8.0 will be set to 8.0. After the MPR has
been entered, press the <OK?> button to advance to the next player. To
access the Spot Cricket handicapping screen press the <SPOT LEVEL
H’CAPPING> button. See the chart on page 19 to see how many marks are
awarded for a given MPR average.
Spot Handicapping
Spot Cricket allows players to handicap their game using seven “Spot” levels of
difficulty, as well as allowing the players to set the Bullseye (split or solid) for
each player. Each level starts a player with a predetermined number of marks:
Spot 0, the base level has no “spots” marked; Spot 6, the highest level, gives a
player two marks on each number and the Bullseye. See the chart on page 19 to
see how many marks are given for each Spot level. Pressing the <MPR
H’CAPPING> button will access the MPR Hanidcapping Screen.