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7

Power Glide Hockey Rules of Play

The Object of the Game

The object of Power Glide Hockey is to be the first player to score 10 goals against 

the opposing player.

Beginning the Game

A coin toss is used to  determine which player starts  with the puck (“serve”).   The 

player winning the coin toss gets the puck and begins play by striking the puck with 

his/her pusher onto the opponent’s side. 

During Play

Players can strike the puck anywhere on their half of the playing surface.  Players 

cannot cross the centerline  to strike the puck.  If a goal  is scored when  a player 

strikes the puck over the centerline, it does not count.

A player may stand anywhere  around the table on his/her side of the centerline.   

Players may not stand past that line.

When the puck contacts any part of the centerline,  either player  may strike the 

puck to score. 

Scoring

A goal is scored when the puck enters and drops inside the opponent’s goal. 

The player scored upon receives possession of the puck for the next serve.

What Counts as a Goal?

If the puck stops in the goal and has tilted into the goal drop, it counts as a goal.

If the puck stops in the goal and has not tilted into the goal, it does not count as a 

goal.  Player can move the puck out of the goal area with his/her hand or pusher.

If the puck rebounds out of the goal, the point does not count.

Winning

The first player to score 10 points is declared the winner.

Score Keeper Operation

1.  Remove the battery cover and insert 2 AAA Batteries into the battery box. (2 AAA 

Batteries Not Included.) When HOME/VISI TOR indicates “0”, therewith s tarting 

the game.

Note: Make sure to put all the batteries in the right way inside the box. 

2.  When the “HOME” player scores a point, the “HOME” indicator will show 1 point. 

On  the  contrary,  when the  “VISITOR”  player  scores  a  point,  the  “VISITOR” 

indicator will show 1 point. 

3.  The  first  player  to  reach  9 poi nts  wins  the game,   and  the winne r’s indicator 

will flash for seconds.

4. A fter  the  game,  you  can  press  “RESET” button  to s tart a new  game  and  the 

HOME/VISITOR will indicate “0”.

Note:

1.  You can   press  “RESET”  button  at  any  time,  to  set  the  scorer back to  the 

beginning status.

2. You can press “ON/OFF” at any time to turn off the scorer. Press “ON/OFF” button 

again to turn it back on. 

 

This Class B digital apparatus complies with Canadian ICES-003.

Summary of Contents for WM14805 CAN

Page 1: ...s pla t nous contacter avant de retourner le produit au magasin Toll Free 877 472 4296 Estimated Assembly Time 0 5 hour Estimation de l Assembl e temps 0 5 heure hour 0 5 Assembly Required Recommended...

Page 2: ...roper usage alteration misuse abuse accidental damage or neglect Attention Since you build all tables upside down please inspect table tops and playing surfaces right away before putting together PLEA...

Page 3: ...lug a plug having one blade wider than the other This plug will fit into the power outlet only one way This is a safety feature If you are unable to insert the plug fully into the outlet try reversing...

Page 4: ...len Key x 2 4 x 12mm Screw x 20 Leg Bolt x 12 Leg Washer x 12 Electronic Scorer x 1 3 x 15mm Screw x 2 Motor x 1 Round Puck x 2 Pusher x 2 Felt Pad x 2 Apron Corner x 4 Adaptor x 1 3 5 x 12mm Screw x...

Page 5: ...o adults Remove all the parts from the box andverify that you have all of the listed parts as shown on the parts list Carefully cut or tear the four corners of the box so that the bottom of the box ca...

Page 6: ...it over and set table on its leg in the location where you wil l play Go back and make sure that all connections are tight FIG 2 5 HOLD TABLE CABINET DO NOT HOLD THE LEGS DO NOT LEAN THE TABLE ON ITS...

Page 7: ...rer 10 to the side apron in the pre drilled holes using two Screws 14 Insert the Scorer Wire into the Electronic Scorer 10 See FIG 3C 10 Tear off the backside paper of the Felt Pad 15 and stick them a...

Page 8: ...has tilted into the goal drop it counts as a goal If the puck stops in the goal and has not tilted into the goal it does not count as a goal Player can move the puck out of the goal area with his her...

Page 9: ...tils Electriques R glez Basse Torque ATTENTION Haute Torque Trop serr Haute Torque Trop serr Les Tournevis Electriques peuvent tre utiles pendant l assemblage mais s il vous pla t installer une basse...

Page 10: ...quide r pand ou les objets tombent dans le ventilateur C Lorsque le ventilateur a un change distinct dans la performance par exemple le bruit anormal cela indique un besoin pour la r paration 9 Mise l...

Page 11: ...3 15MM x 2 MOTEUR x 1 PALET ROND x 2 LANCEUR x 2 TAMPON FEUTRE x 2 COIN DE TABLIER x 4 ATAPTATEUR x 1 VIS 3 5 12MM x 6 PANNEAU DE BOUT DE PIED x 2 ECROU T x 12 Pr install Pr install Pr install 6 7 8...

Page 12: ...les pi ces de la bo te et assurez vous que vous avez toutes les pi ces pr sent es dans l identificateur de pi ces ci dessus Coupez soigneusement les quatre coins de la bo te donc le fond de la bo te p...

Page 13: ...l endroit o vous jouez Assurez vous que toutes les connexions sont serr es FIG 2 12 x20 x2 4 4 8 8 x2 9 4 8 9 9 TENIR LA TABLE STRUCTURE DE LA TABLE NE PAS TENIR LA TABLE PAR SES PIEDS NE PAS APPUYER...

Page 14: ...e 10 au tablier lat ral dans les trous pr for s avec deux Vis 14 Ins rez le Fil du Marqueur dans le Marqueur Electronique 10 Voir FIG 3C 10 Arrachez le papier derri re du Tampon de Feutre 15 et les co...

Page 15: ...dversaire D but du jeu Un tirage au sort d termine le joueur qui d bute avec le palet engagement Le joueur qui gagne le tirage au sort obtient le palet et commence la partie en poussant le palet avec...

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