26
Client-Side ActionScript Language Reference
Camera.names
Availability
■
Flash Player 6.
■
Flash Media Server (not required).
Usage
public static names : Array [read-only]
Description
Class property (read-only); retrieves an array of strings reflecting the names of all available
video capture devices (including video capture cards and cameras) without displaying the
Flash Player Privacy dialog box. This array behaves the same as any other ActionScript array,
implicitly providing the zero-based index of each camera driver and the number of camera
drivers on the system (by means of
Camera.names.length
). For more information, see the
Array class entry in the
ActionScript 2.0 Language Reference
.
Calling the
Camera.names
property requires an extensive examination of the hardware, and it
may take several seconds to build the array. In most cases, you can just use the default camera.
Example
The following example uses the default camera unless more than one camera is available, in
which case the user can choose which camera to set as the default camera. If only one camera
is present, the default camera is used.
Create a new video instance by selecting New Video from the Library options menu. Add an
instance to the Stage and give it the instance name
my_video
. Then add the following
ActionScript to Frame 1 of the Timeline:
var my_video:Video;
var cam_array:Array = Camera.names;
if (cam_array.length>1) {
System.showSettings(3);
}
var my_cam:Camera = Camera.get();
my_video.attachVideo(my_cam);
See also
Camera.get()
,
Camera.index
,
Camera.names
NO
T
E
The correct syntax is
Camera.names
. To assign the return value to a variable, use syntax
like
var cam_array:Array = Camera.names
. To determine the name of the current camera,
use
active_cam
.name
, where
active_cam
is the variable to which you assigned the results
of
Camera.get()
.