Replace a portion of your loop
Press FUNCTION to select the RE-
PLACE function. The LED will blink, indicat-
ing that JamMan is ready to record. Press
TAP to start replacing, press TAP again to
turn the replace function off. In Punch-In, you
can replace only a portion of the loop, or
replace the entire loop on the fly.
Mute
Press FUNCTION to select MUTE. The
LED will blink, indicating that TAP now con-
trols muting of your loop. Note that your loop
continues while mute is in effect. When you
press TAP again, your loop will still be in time.
Cue the next function
Any of these functions can be cued to
take effect on the next press of TAP.
17
1 2 3 4
TAP
2 3 4
TAP
2 3 4
1 2 3 4
You play ...
JamMan plays ...
Make a Loop
1. Start off by playing a repeating 4-beat
pattern — at any tempo you want.
2. Once you feel that the timing is solid,
press TAP on the first beat of your pat-
tern.
The display will show a single-
segment chase pattern to indi-
cate that JamMan is recording.
3. Press TAP again on the downbeat of the
next pattern repeat.
You’ve just created a loop! Two TAPs
define a loop which starts replaying on the
second TAP. Note that the
TEMPO LED is
now blinking at the tempo you’ve set, and the
display now reads “1”, indicating that your
first loop is playing. Now that you’ve captured
a loop, you can do a variety of things to it,
such as layering it with additional sounds.
Punch In Loop
Add layers of sound to your loop
Note that the front panel LAYER LED is
blinking, indicating that the LAYER function
is cued.
Pressing TAP turns layering on, allowing
you to add new material to your loop. You can
start layering sound onto your loop wherever
you want, and for as long as you want. Press
TAP again to turn the layering function off.
Summary of Contents for JAM MAN
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