Step 4:
ANY PROGRAM CAN BE REVIEWED AS FOLLOWS:
Press
Press
repeatedly to display programs.
Press
to
return to the
clock
PROGRAM DAY WATERING PROGRAM NUMBERS
DAY WATERING PROGRAM
CHART
KEY NO. PROGRAM -
-
0 NO WATERING
1 PROGRAM 1 (Lawn)
-
-
2 PROGRAM 2 (Shrub,)
3 PROGRAM 1 AND 2 (Both)
DAY.
Program
Upon power-up all fourteen days will be preset with Program 1 (Lawn).
You are to enter a program number, which corresponds to the group of
stations you wish to water on that day, for each of the fourteen days by
pressing a nurnbered key.
A.
B.
C.
D.
E.
F.
G.
H.
DAY
Press
Day No. 1 is now displayed.
Press
number.
one numbered key for the selected program
Press
Day No. 1 is now entered into memory.
Press
Day No. 2 is now displayed.
Repeat Steps B and C for Day No. 2.
Press
Day No. 3 is now displayed.
Repeat Steps B, C and D for a total of fourteen days.
Press
to return the display back to the clock.
USE OF THE PROGRAM CARD: .
T h e
program card can b e an
aid t
O
programming and a record for
future use. This could be useful in the event of a power outage and a
battery failure. The controller would power-up wilh a preset program and
your program card would be your only record of your programming. The
program card has boxes which are to be filled In with the numbers you
want programmed. Read the programming instructions before marking
the card.
1. When you enter t h e card data into the controller’s mernory
mark the card with the day number and time.
2. Determine the start times you wish in a day and mark the card
with these times.
3. Determine what program number you want for each of the six
stations and mark the card. Mark a "0" for any station not to
water or any station without valve wires.
4. Determine the watering run time for each of the six stations
and mark the card.
5. Determine the day program number for each of fourteen days
and mark the card.
Following the program instructions enter the above data into the con-
troller’s memory.
NOTE:
If you press a wrong key press
then re-enler the
correct program number. If you should program an invalid
program number, such as 4. upon pressing
the
display will go blank except for an "E" indicating an error
Press (CLEAR] and repeat Steps B and C above.