Operator's Manual
–
Lighthouse
©
LAI GAMES
Page 18
PROGRAMMABLE ADJUSTMENTS DETAILED
P01=COIN MECH 1: NUMBER OF COINS PER CREDIT
(Default 01) (Adjustable 1 – 10)
This variable sets the
number of coins
that need to be inserted into coin
mechanism 1, for each credit. It can be set to either of 1, 2, 3… to 10 coins for one
credit.
P02=COIN MECH 1: NUMBER of PLAYS PER CREDIT
(Default 01) (Adjustable 1 – 10)
This sets the
number of games
for each credit inserted into coin mechanism 1. It
can be set to either of 1, 2, 3… to 10 plays for each credit.
P03 = COIN MECH 1: NUMBER of COINS for BONUS CREDIT
(Default 00) (Adjustable 0 – 10)
This variable sets the
number of coins
that need to be inserted into coin
mechanism 1 for one bonus credit. It can be set to either of 0, 1, 2… to 10 coins
for one bonus credit, (0 = No Bonus).
P04=COIN MECH 2: NUMBER OF COINS PER CREDIT
(Default 01) (Adjustable 1 – 10)
This variable sets the
number of coins
that need to be inserted into coin
mechanism 2 for each credit. It can be set to either of 1, 2, 3… to 10 coins for one
credit.
P05=COIN MECH 2: NUMBER of PLAYS PER CREDIT
(Default 01) (Adjustable 1 – 10)
This sets the
number of games
for each credit inserted into coin mechanism 2. It
can be set to either of 1, 2, 3… to 10 plays for each credit.
P06 = COIN MECH 2: NUMBER of COINS for BONUS CREDIT
(Default 00) (Adjustable 0 – 10)
This variable sets the
number of coins
that need to be inserted coin mechanism 2
for one bonus credit. It can be set to either of 0, 1, 2… to 10 coins for one bonus
credit, (0 = No Bonus).
P07 = NUMBER OF ATTEMPTS PER GAME
(Default 3) (Adjustable 1 – 10)
This option adjusts the
number of Attempts
per game to stop in the spinning
needle on a positive number and win reaching the win level. Reaching the win
level will clear any remaining attempts for that game.
P08 = NEEDLE TIMEOUT
(Default 30) (Adjustable 15 – 120)
This variable sets the maximum
number of seconds
that the needle will spin in
game mode. If the player does not press the stop button after
[P08]
seconds, the
game will stop itself. The
number of seconds
remaining will be displayed in the
credit display.
Summary of Contents for Lighthouse
Page 50: ...Operator s Manual Lighthouse LAI GAMES Page 45 3 D PARTS EXPLODE...
Page 51: ...Operator s Manual Lighthouse LAI GAMES Page 46...
Page 52: ...Operator s Manual Lighthouse LAI GAMES Page 47...
Page 53: ...Operator s Manual Lighthouse LAI GAMES Page 48...
Page 54: ...Operator s Manual Lighthouse LAI GAMES Page 49...
Page 55: ...Operator s Manual Lighthouse LAI GAMES Page 50 LIGHTHOUSE MAIN WIRING DIAGRAM...
Page 56: ...Operator s Manual Lighthouse LAI GAMES Page 51 Lighthouse POWER WIRING DIAGRAM...
Page 57: ...Operator s Manual Lighthouse LAI GAMES Page 52 Lighthouse OPTIONAL WIRING DIAGRAM...