PROG P1: Basic/DT/Ctrls (Basic/Drum Track/Controllers) 1–5: X–Y Setup
31
2a). For more information, please see “Audio Input, S/P DIF
IN, FireWire” on page 429.
You can use CC#93 to control Send 1, and CC#91 to
control Send 2.
IFX. Patch:
IFX1
[L/R, IFX1...5, 1...4, 1/2, 3/4, Off]
IFX2
[L/R, IFX1...5, 1...4, 1/2, 3/4, Off]
IFX3
[L/R, IFX1...5, 1...4, 1/2, 3/4, Off]
IFX4
[L/R, IFX1...5, 1...4, 1/2, 3/4, Off]
IFX5
[L/R, IFX1...5, 1...4, 1/2, 3/4, Off]
Here you can patch the Bus Select setting specified for each
key of the drum kit, temporarily changing its connection
destination from the originally specified insert effect to some
other destination. This can be executed only if the drum
track program’s Bus Select is set to DKit and the Bus Select
(Global 5–4b) for each key of the drum kit is set to IFX1–5.
As the patch destination, choose an insert effect or L/R, 1–5,
1/2, 3/4, or Off as the output bus.
Note: If you want to return the drum kit to its previous state,
change these settings to IFX1
→
IFX1, IFX2
→
IFX2,
IFX3
→
IFX3, IFX4
→
IFX4, and IFX5
→
IFX5.
For the preloaded kits, snare sounds are normally sent to
IFX1, kick sounds to IFX2, and other sounds to IFX3. In such
cases if you set Bus Select to Dkit, these sounds will be sent
to IFX1, IFX2, and IFX3, but IFX1 and IFX2 are set for normal
(non-drum) programs. In such cases, you can use IFX.Patch
to route these drum sounds to unused IFX; for example, you
might send the snare sounds to IFX3, kick sounds to IFX4,
and other sounds to IFX5. For more information, please see
“Effect Guide” on page 421.
▼
1–4: Menu Command
• 0: Write Program
• 2: Exclusive Solo
• 3: Copy Drum Track
For more information, please see “Program: Menu
Command” on page 106.
1–5: X–Y Setup
X–Y Control lets you touch your finger to the display and
move it (X–Y MODE) or capture this movement as an X–Y
Motion in order to generate a control change that will
control the volume balance of OSC1 and OSC2 or vary the
program or effect.
What does X–Y control?
Modulation generally works by moving a single control. like
a slider, in a straight line. At one end of the control, the
modulation is at its minimum; at the other end, it’s at its
maximum.
X–Y control is a little different. It works by moving around a
point on a two-dimensional plane, both left-right and up-
down.
You can think of this point as being positioned on two
different lines at once: a left-right line (the X axis), and an
up-down line (the Y axis).
In other words, instead of just having one value (like a
slider), each X–Y position has two values: one for X, and one
for Y. See the graphic “X–Y position and X and Y axis
values” for an example.
X–Y position and X and Y axis values
You can directly move the location of the point in the
display (X–Y MODE), or you can use X–Y Motion to
automatically move the location of the point as shown in the
illustration below.
1–5a
1–5b
1–5
Menu
1–5c
+127
+127
–127
0
0
Y-Axis
X-Axis
X value: –90
X–Y position
Y value: +50
Summary of Contents for M3
Page 1: ...4 E ...
Page 306: ...Sequencer mode 296 ...
Page 364: ...Sampling mode 354 ...
Page 430: ...Media mode 420 ...
Page 534: ...Effect Guide 524 ...
Page 646: ...Appendices 636 ...