Electronic Dartboard General Manual 9/23
Meanwhile, player 1 attempts to score as many points as possible during this first round. Doubles
and triples count 2x and 3x their respective values. However, to score points, player 1 must score
over 40 points in each turn (3 throws) to amass points against player 2. Only those points over 40 are
counted toward the cumulative score. Player 1 must also exhibit precision dart throwing and avoid
hitting any bullseyes during this first round because any hits scored by player 1 in the bullseye area
will be subtracted from player 2’s needed total of 9 bullseyes. Once player 2 reaches the objective of
getting 9 bullseyes, the roles are reversed for round two. When 2 players finish their 9 bullseyes, the
highest score player wins!
GAME 6: PICK IT CRICKET
This game is very similar to standard cricket. Instead of using the traditional segments used in
standard cricket, (15, 16, 17,18,19,20, & Bullseye) players face new and unfamiliar targets randomly
selected by the computer. The game will consist of six random segments and Bullseye. All other
rules apply as detailed in standard Cricket.
GAME 7: LOW PITCH CRICKET
This version of Cricket utilizes the lower numbered segments on the board for a change of pace from
the standard Cricket segments. Players will need to “close” segments 1, 2, 3, 4, 5, 6 and Bullseye. All
other rules apply as detailed in standard Cricket.
GAME 8: ADVANCED CRICKET
This difficult version of cricket was developed for the advanced player. Players must close out the
segments (20, 19, 18,17,16,15 and bullseye)
by using only triples and doubles
! In this challenging
game, doubles segments count as 1x the number, and triple segments count as 2x the number. The
bullseye scoring is the same as in standard cricket. The first player to close out the numbers with the
most points is the winner.
GAME 9: SHOOTER
This challenging game tests the players ability to “group together” darts within a segment during
each round of play. The computer will randomly select the segment the players must shoot for at the
start of each round – indicated by a flashing number in the display.
Scoring is as follows:
Single segment = 1 Point
Double segment = 2 Points
Triple segment = 3 Points
When the computer selects players to hit double Bullseye, the outer bull scores 2 points and the inner
Bull scores 4 points. The player with the most points at the end of the rounds is the winner. Note:
you can adjust number of rounds.
GAME 10: TRAPSHOOT
This dart version of trap shooting will keep players on their toes. In each round, the computer selects
a set of three targets the player must hit. The targets will be displayed on the right side of the board.