Electronic Dartboard General Manual 10/23
The player must try to hit all three targets within 15 seconds with 3 darts. Each hit on a target scores
1 point. (3 points maximum possible for each round) The first player to accumulate 15 points is the
winner. Double and triple segments are specific targets in this game. For example, if the target
required is a single number and the player hits a double of that segment, no points will be scored!
Note: you can adjust number of darts can be shoot in 15 seconds.
GAME 11: BIG SIX
This game allows players to challenge their opponents to hit the targets of their choice. Similar to the
popular basketball game “HORSE”; however, players must
earn
the chance of picking the next
target for their opponent by making a hit on the current target first.
Single 6 is the first target to hit when the game begins. Before the game starts, players must agree on
how many lives will be used by pressing
SELECT
button. Within the three throws, player 1 must hit
a 6 to “save” their life. After the current target is hit, the next dart thrown will determine the
opponent’s target. If player 1 fails to hit the current target within 3 darts, they will lose a life and a
chance to determine the next target for player 2. Player 2 will shoot for the single 6 that player 1
missed – and if it is hit, he can throw for a segment for the next round. Singles, doubles and triples
are all separate targets for this game.
The object of the game is to force your opponent into losing lives by selecting tough targets for your
opponent to hit such as “Double Bullseye” or “triple 20” The last player with a life left is the winner.
Note: you can adjust number of lives.
GAME 12: OVERS
The object of this game is to simply score higher (“over”) than your own previous three dart total
score. Before play begins, players choose the amount of lives to be used by pressing the SELECT
button. When a player fails to score “over “their previous three-dart total, they will lose one life.
When a player “equals” the previous three dart total, a life will also be lost. The LED screen on the
right will indicate once for each life taken away. The last player with a life remaining is the winner.
Note: you can adjust number of lives.
GAME 13: UNDERS
This game is the opposite of “Overs”. Players must score less (“Under”) than their own previous
three-dart total. The game begins with 180 (highest total possible) when the player shoots higher than
his or her own previous three-dart total, they will lose a life. Each dart that hits outside the scoring
area, including bounce outs will be penalized with 60 points added to your score. This will be added
at the end of the round when the “START/HOLD” button is pressed. The last player with a life
remaining is the winner. Note: you can adjust number of lives.
GAME 14: COUNT-UP
The object of this game is to be the first player to reach the specified point total (400, 500 …). Point
total is specified when the game is selected. Each player attempts to score as many points as possible