B
op
p
ad
e
diTor
14
B
op
p
ad
s
oUrCe
The source menu defines what data from the BopPad will be used to trigger this modline. Choices
include:
•
Off - no data will be sent.
•
Velocity - velocity data (based on how hard you hit the surface) will be used.
•
Pressure - how hard you press on the surface after striking will be used.
•
Initial Radius - where you initially strike the surface will be used.
•
Radius - the position of where you are pressing onto the surface.
•
Relative Radius - the difference between where you are currently pressing the surface and
where you initially struck the surface.
Radius values are measured with 1 at the center and 127 at the edge.
i
nverT
s
oUrCe
Inverts the data from the source.
g
ain
Applies a gain coefficient to scale the data from the source up or down.
o
ffseT
Offset the data by a fixed amount.
C
Urve
Apply one of seven predefined curves, or a user defined curve to the data.
•
Linear - no shaping of the data.
•
Logarithmic - use a logarithmic curve to shape the data.
•
Exponential - use an exponential curve to shape the data.
•
Light - soft hits are unchanged, and it makes it harder to reach higher velocities
•
Medium - makes softer hits softer, and then evens out as velocity goes higher.
•
Hard - makes really soft hits 0 velocity, makes soft hits much softer and makes it easier to reach
higher velocities.
•
Dynamic - soft hits are normalized and medium and hard hits have a logarithmic curve applied.
•
User - use a user defined curve to shape the data.
Summary of Contents for BopPad
Page 1: ...BopPad User Manual...
Page 5: ...Before You Begin...
Page 8: ...Getting Started...
Page 10: ...Features Overview...
Page 12: ...BopPad Hardware...
Page 14: ...BopPad Editor...
Page 23: ...Troubleshooting...
Page 25: ...F A Q...
Page 27: ...Safety Precautions...
Page 29: ...Kickstarter Backers...