7/18
GAME 11: COUNT-UP
The object of this game is to be the first player to reach the specified point total (400, 500 …). Point total is
specified when the game is selected. Each player attempts to score as many points as possible per round.
Doubles and triples count 2 or 3 times the numerical value of each segment. For example a dart that lands in the
triple 20 segment is scored as 60 points. The cumulative scores for each player will be displayed in the LED
display as the game progresses. Note: you can adjust total score.
GAME 12: HIGH SCORE
The rules for this competitive game are simple - Rack up the most points in three rounds (nine darts) to win.
Doubles and triples count as 2x and 3x that segment’s score respectively. You can adjust number of rounds.
GAME 13 ROUND-THE-CLOCK
Each player attempts to score in each number from 1 through 20 and bullseye
in order.
Each player throws 3
darts per turn. If a correct number is hit, he/she tries for the next
number in sequence. The first player to reach
20 is the winner. The display will indicate
which segment you are shooting for. A player must continue
shooting for a segment until it
is hit. The display will then indicate the next segment you should shoot for.
There are many difficulty settings available for this game. Each game has the same rules,
the differences are
detailed as follows:
ROUND-THE-CLOCK 1 - Game starts at segment number 1
ROUND-THE-CLOCK 5 - Game starts at segment number 5
ROUND-THE-CLOCK 10 - Game starts at segment number 10
ROUND-THE-CLOCK 15 - Game starts at segment number 15
Since this game does not utilize point scoring, the double and triple rings count as single numbers.
ROUND-THE-CLOCK Double - Player must score a Double in each segment from 1 through 20 in order.
ROUND-THE-CLOCK Double 5 - Game starts at double segment 5
ROUND-THE-CLOCK Double 10 - Game starts at double segment 10
ROUND-THE-CLOCK Double 15 - Game starts at double segment 15
ROUND-THE-CLOCK Triple
- Player must score a Triple in each segment from 1 through 20 in order.
ROUND-THE-CLOCK Triple 5 - Game starts at triple segment 5
ROUND-THE-CLOCK Triple 10 - Game starts at triple segment 10
ROUND-THE-CLOCK Triple 15 - Game starts at triple segment 15
GAME 14: KILLER
This game will really show who your friends are. The game can be played with as few as two players, but the
excitement and challenge builds with even more players. To start, each player must select his number by
throwing a dart at the target area. The LED display will indicate “SEL” at this point. The number each player
gets is his assigned number throughout the game. No two players can have the same number. Once each player
has a number, the action starts.
Your first objective is to establish yourself as a “Killer” by hitting the double segment of your number. Once
your double is hit, you are a “Killer” for the rest of the game. Now, your objective is to “kill” your opponents
by hitting their segment number until all their “lives” are lost. The last player to remain with lives is declared
the winner. It is not uncommon for players to “team up” and go after the better player to knock him out of the
game. Note: you can adjust number of lives. In addition, for those who really want a challenge, there are three
additional difficulty settings: Doubles 3 lives, Doubles 5 lives, and Doubles 7 lives. In these games, you can
only “Kill” opponents by scoring doubles in their number segment.