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been “closed”, any player for the remainder of the game can no longer score on it.
Winning
- The side closing all the numbers first and accumulating the highest point total is the winner. If a
player “closes” all numbers first but is behind in points, he/she must continue to score on the “open” numbers.
If the player does not make up the point deficit before the opposing player(s) “closes” all the numbers, the
opposing side wins. Play continues until all segments are closed.
GAME 2-1: NO-SCORE CRICKET
(Press SELECT button when
Cricket
is displayed) Same rules as standard Cricket except there is no point
scoring. The object of this version is to be the first to simply “close” all the appropriate numbers (15 through 20
and the bullseye). Note: LCD models have cricket and no-score cricket as separate games, but LED models
have these games as 1 game.
Cricket Scoring Display:
This dartboard utilizes a dedicated scoreboard that keeps track of each player’s
segment status when playing Cricket. The exclusive Tournament Cricket Scoring display on this dartboard
utilizes traditional X and O style characters to track ‘marks’. When Cricket is selected, the lights on the Cricket
scoreboard are not lit – they will illuminate as ‘marks’ are scored. There are 3 separate lights within each
number (15 through 20 and bullseye). During play, one of the status lights will turn on as a segment is hit. If a
double or triple of an active number is hit, 2 or 3 lights will turn on respectively.
GAME 3: SCRAM
(For 2 players only)
This game is a variation of Cricket. The game consists of two rounds. The players have a different objective in
each round. In round 1, player 1 tries to “close” (score 3 hits in each segment - 15 to 20 and bullseye). During
this time, player 2 attempts to rack up as many points in the segments that the other player has not yet closed.
Once player 1 has closed all segments, round 1 is complete. In round 2, each player’s roles are reversed. Now,
player 2 tries to close all the segments while player 1 goes for points. The game is over when round 2 is
complete (player 2 closes all segments). The player with the highest point total is the winner.
GAME 4:
CUT-THROAT CRICKET
Same basic rules as standard Cricket except once scoring begins, points are added to your opponent(s) total.
The object of this game is to end up with the fewest points. This variation of Cricket offers a different
psychology to the players. Rather than adding to your own score and helping your own cause as in standard
Cricket, Cut-Throat offers the benefit of racking up points for your opponent(s), digging him in a deeper hole.
Competitive players will love this variation!
GAME 5: ENGLISH CRICKET
(For 2 players only)
This game is another variation of Cricket that requires precision dart throwing. The game consists of two
rounds. The players have a different objective in each round. During the first round, player 2 attempts to throw
bullseyes – with the objective of needing 9 to complete round 1. Double bull (red center) counts as 2 scores.
Any throw that does not hit bullseye is credited to player 1’s point total. For example, if player 2 throws a 20, a
single bullseye, and a 7 during his/her turn, player 2 will have one bullseye subtracted from the 9 needed, and
27 points will be credited to player 1’s point total. Player 2 must exhibit accurate bullseye dart throwing!
Meanwhile, player 1 attempts to score as many points as possible during this first round. Doubles and triples
count 2x and 3x their respective values. However, to score points, player 1 must score over 40 points in each
turn (3 throws) to amass points against player 2. Only those points over 40 are counted toward the cumulative
score. Player 1 must also exhibit precision dart throwing and avoid hitting any bullseyes during this first round
because any hits scored by player 1 in the bullseye area will be subtracted from player 2’s needed total of 9
bullseyes. Once player 2 reaches the objective of getting 9 bullseyes, the roles are reversed for round two.