Electronic Dartboard Karella CB-25 9
Art.Nr. 8089.01
Double In:
To start, the player must hit a number in the double’s ring or a double Bull’s Eye. No
score will be counted until this condition is met.
Double Out:
To win, the player must hit a number in the double’s ring or a double Bull’s Eye that
reduces the score to exactly zero. A score leaving the player with “1” will BUST and revert back
to previous score. (This is because 1 isn’t divisible by 2. For Example: If a player has 17 and
throws a double 8, he/she is then left with 1 which will BUST and revert back to 17).
GAME CONTENT
GAME DART GAME
GAME VARIATION
SPECIAL FUNCTIONS
G01
_01
301
OPEN IN / OPEN OUT
DOUBLE IN / OPEN OUT
OPEN IN / DOUBLE OUT
DOUBLE IN / DOUBLE OUT
G02
401
G03
501
G04
601
G05
701
G06
801
G07
901
G08
CRICKET
-
G09
NO SCORE CRICKET
-
G10
SCRAM
-
G11
CUT-THROAT CRICKET
-
G12
ADVANCE CRICKET
-
G13
SHOOTER
6 ROUNDS
G14
9 ROUNDS
G15
12 ROUNDS
G16
OVER
3 LIVES
G17
5 LIVES
G18
7 LIVES
G19
UNDER
3 LIVES
G20
5 LIVES
G21
7 LIVES
G22
COUNT UP
300
OPEN IN / OPEN OUT
DOUBLE IN / OPEN OUT
OPEN IN / DOUBLE OUT
DOUBLE IN / DOUBLE OUT
G23
400
G24
500
G25
600
G26
700
G27
800
G28
900
G29
999
G30
HI SCORE
3 ROUNDS
OPEN IN / OPEN OUT
DOUBLE IN / OPEN OUT
OPEN IN / DOUBLE OUT
DOUBLE IN / DOUBLE OUT
G31
4 ROUNDS
G32
5 ROUNDS
G33
6 ROUNDS
G34
7 ROUNDS
G35
8 ROUNDS
G36
9 ROUNDS
G37
10 ROUNDS
G38
11 ROUNDS
G39
12 ROUNDS
G40
13 ROUNDS