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GAMEPLAY

11

HUD

The HUD is a collection of readouts containing useful information 
that is overlaid on your field of vision. The following information is 
displayed on your HUD.

Health Meter

On the top left side of your HUD is your Health Meter. This curved red
bar displays your current health status. If the bar is full, your health is
fully charged. If the bar is empty your character is dead.

Compass

The Compass indicates the direction you are facing. Use the Compass
to help you find your way around. The Compass is at the top center of
your HUD.

Ammo Display

The Ammo Display in the lower left corner of your HUD shows the
amount of ammo you have. The Ammo Display has two main readouts.

The Ammo Pool shows how much of the current clip remains. When the
Ammo Pool is depleted, a new full clip refills the pool, if a clip is available.

The Clip Indicator shows how many clips of ammo you’re carrying, up
to a maximum of 10.

GAMEPLAY

10

The rocket launcher’s alt-fire mode requires a bit of explanation: You
can fire the rocket launcher in guided fire mode. If you fire a missile
with guided fire, you will be shown a point of view from the nose of
the missile. You can then guide the missile to its target using the 

RIGHT

THUMBSTICK

to maneuver the projectile.

Stealth

Stealth can be an important tactical consideration. Depending on
your style of play, it can be as important as, or even more important
than, offensive prowess.

“Ninja” characters will find they can often use stealth to bypass com-
bat entirely, while even the most aggressive “commando” fighters will
find that their survival odds are significantly increased if they use
stealth tactics to position themselves for the most effective assault.

To increase your chances of going unnoticed, move slowly or crouch,
and stick to dimly lit areas.

Avoid the line of sight of hostiles — it’s easier to sneak past an enemy
if his back is turned. It can be useful to distract the enemy with
thrown objects or other diversions (for example, a mine set to timed
detonation). However, this can also put the enemy on alert that some-
thing is amiss, so use this tactic cautiously.

Several biomods, such as Cloak and Move Silent, can dramatically
increase your stealth potential. See the list beginning on p. 18.

Non-Lethal Options

There are numerous non-lethal combat options available throughout
the game. Sometimes the best way to get through a combat situation
is simply to avoid it with stealth, but even if you choose to engage the
enemy, you can choose to do so with non-lethal means like the bolt-
caster, the stun prod or gas grenades. Remember, in Deus Ex: Invisible
War
, deadly force is always a choice, not a requirement. Let your own
sense of ethics and morality (and fun!) be your guide.

Weapon Modifications

Ranged weapons can be customized with weapon modifications.
These devices enhance the performance of your weapon in various
ways. A list of available weapon mods can be found on p. 24.

Once you have acquired a weapon mod, open your Inventory Screen,
select the weapon on which you wish to install the mod and press 

Y

. A

listing of available mods will be displayed. Select the mod to install and
press 

A

. Each weapon can have two weapon mods installed.

Energy

Meter

Compass

Health

Meter

Ammo

Pool

Clip

Indicator

Toolbelt

Biomod

Display

Summary of Contents for DEUS EX-INVISIBLE WAR

Page 1: ......

Page 2: ...HUD 11 Health Meter 11 Compass 11 Ammo Display 11 Biomods 12 Energy Meter 12 Toolbelt 12 Hazard Icons 12 Biomod Upgrade Icon 12 TARGETING INFORMATION 13 Target Brackets 13 Enemy Health Bar 13 Directi...

Page 3: ...s lost GETTING STARTED 2 THE MAIN MENU After Deus Ex Invisible War loads you will see the main menu screen To pick one of the options on this screen use the D PAD to highlight your selection and then...

Page 4: ...nhancement biomod can greatly increase your jumping distance see p 19 If you miss a jump from a high elevation or simply step over a precipice you can take falling damage Depending on the height from...

Page 5: ...ographic image of that character is shown GAMEPLAY 6 TARGETING AND FOCUS Your targeting aiming cursor always appears at the center of the screen To interact with an object in the world focus on the ob...

Page 6: ...some alt fire effects are passive and use no additional ammo at all e g scopes other alt fire attacks with high damage potential can require significantly more ammo than a normal attack 8 A Datacubes...

Page 7: ...commando fighters will find that their survival odds are significantly increased if they use stealth tactics to position themselves for the most effective assault To increase your chances of going unn...

Page 8: ...e with no need of activation Energy Meter The Energy Meter shows the amount of energy you currently have available to power biomods see p 17 It is a curved purple bar next to the Biomod Display B Tool...

Page 9: ...to 12 items in Inventory or 14 with the Enhanced Strength biomod Each slot holds one item or stack of identical items regardless of the item s size Many items can be taken in hand but not placed in I...

Page 10: ...screen displaying the biomods that can be installed EQUIPMENT 16 Biomod Screen Access the Biomod Screen with the button This screen displays detailed information about all biomods and dis plays your...

Page 11: ...n highlight the slot where you wish to install the new mod and press Y Use D PAD 2 and 1 to scroll through all of the mods currently available for installation or upgrade in that slot two regular biom...

Page 12: ...knife useful for slashing CROWBAR Damage Type PHYSICAL Standard warehouse implement which can be used as a cudgel ENERGY BLADE Damage Type ENERGY This weapon is the high end of the melee weapon curve...

Page 13: ...A police baton Use as a cudgel STUN PROD Damage Type ELECTRICAL Administers an electrical stun attack The stun prod uses ammo as an energy source Thrown Weapons GRENADES Grenades are fused hurled exp...

Page 14: ...ses shot range REFIRE RATE Weapon fires faster SILENCER Weapon sound is dampened GAME MENU Difficulty You can change the game difficulty during play if you need help getting past a tough challenge or...

Page 15: ...from Tarsus Academies Greetings Alex As one of the most outstanding graduates of the Tarsus Academies primary and secondary school systems you have been selected to receive a full scholarship to our S...

Page 16: ...with the New Chicago Stage 2 trainees will break this cycle and allow both to progress more according to their respective potentials IMPORTANT DOSSIERS 28 Billie Adams Position SOR Resident Stage 2 Ne...

Page 17: ...k Kennedy Asst Product Test Coordinator Stephen Cavoretto Product Submissions Manager Brian King Customer Support Supervisor Scott Holbert PR Manager Michelle Seebach Curran PR Specialist Kjell Vistad...

Page 18: ...ity Jason Walker QA Director Chris Rowley Assistant QA Manager John Ree Test Coordinator Lawrence Day Assistant Test Coordinator Andrew Standen QA Technicians Richard Acherki Andrew Nicholas Will Orme...

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