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GAMEPLAY

9

Medkits can be carried with you. It may take several medkits to heal
severe wounds.

Med-bots can be found throughout the world. They provide much
greater healing power per use and they can be used multiple times.

The Regeneration biomod also provides quick and complete healing,
though using it requires bioenergy.

EMP Damage

EMP (Electromagnetic Pulse) weapons are designed for use against bots
and other mechanical targets. In general, EMP damage does not affect
organic targets (although some weapons are designed to both adminis-
ter EMP damage and also affect organics through other means).

Thanks to your nano-systems, you are not entirely organic. If an EMP
weapon hits you, your bioenergy reserves will be drained severely.

Bots and other mechanical targets can be destroyed with either EMP
or physical damage.

Ammo

All weapons use the same ammunition: a nano-mass that is dynamically
configured by the weapon itself into ammunition of the appropriate type
— anything from a pistol shot to a guided rocket, or even incendiary fuel
for the flamethrower.

Heavier weapons use up more ammo per shot. You will get many more
pistol shots from a single magazine than you will rockets or grenades.
You can carry up to 10 magazines of ammo at any given time.

Your current ammunition is displayed on your HUD.

L

-

TRIGGER

Alt Fire

Every ranged weapon in the game (plus all proximity mines) have an
“alt fire” mode, activated when you use the 

L

-

TRIGGER

to fire. Alt-fire

effects range from targeting aids (the scope of the boltcaster and sniper
rifle), to completely different modes of attack (the SMG’s micro-grenade
launcher, or the flame thrower’s napalm caster). A list of the alt-fire
attacks can be found in the weapon descriptions that begin on p. 21.

While some alt-fire effects are passive and use no additional ammo at
all (e.g., scopes), other alt-fire attacks with high damage potential can
require significantly more ammo than a normal attack.

8

A

Datacubes

Datacubes hold recorded data such as email, memos, pic-

tures and graphics. To access the contents of a datacube,

focus on it and press 

A

. Any data that’s important to your

mission will automatically be stored in your Data Vault (see p.

15).

Purchasing/Credits

As you progress through the game, you will from time to time find
Credits (the “virtual cash” of Deus Ex). Your credit total can be found
at the top of your Inventory Screen (

X

to access).

You can purchase weapons, ammo, information and other useful
items (including black-market biomods) with credits. If a character has
something he or she wishes to sell you, it will appear as an option
during conversation. You can choose to accept or decline the transac-
tion just as you would choose any other conversation option — high-
light your choice and press 

A

to accept it.

COMBAT

In Deus Ex: Invisible War, combat is never the only way to accomplish
your goals. However, if you choose to resort to combat, you should
be aware of the resources at your disposal.

To engage a target, ready your weapon, face your enemy so that it’s
targeted and pull the 

R

-

TRIGGER

to attack.

With hand-to-hand weapons, you must be standing within reach of
the target, of course.

Aiming

Taking time to aim at a distant target before firing increases your
chances of hitting. Some weapons, such as the sniper rifle and the
rocket launcher, take more time to aim.

Damage and Healing

When you hit an enemy in combat, the attack’s effectiveness depends
on its location — head shots are far more severe than body shots, but
the head is a harder target to hit.

Damage you sustain can be healed by eating or drinking, or by using
a medkit, a med-bot or the Regeneration biomod (see p. 19).

Food and drink heal only a very small amount of damage.

GAMEPLAY

Summary of Contents for DEUS EX-INVISIBLE WAR

Page 1: ......

Page 2: ...HUD 11 Health Meter 11 Compass 11 Ammo Display 11 Biomods 12 Energy Meter 12 Toolbelt 12 Hazard Icons 12 Biomod Upgrade Icon 12 TARGETING INFORMATION 13 Target Brackets 13 Enemy Health Bar 13 Directi...

Page 3: ...s lost GETTING STARTED 2 THE MAIN MENU After Deus Ex Invisible War loads you will see the main menu screen To pick one of the options on this screen use the D PAD to highlight your selection and then...

Page 4: ...nhancement biomod can greatly increase your jumping distance see p 19 If you miss a jump from a high elevation or simply step over a precipice you can take falling damage Depending on the height from...

Page 5: ...ographic image of that character is shown GAMEPLAY 6 TARGETING AND FOCUS Your targeting aiming cursor always appears at the center of the screen To interact with an object in the world focus on the ob...

Page 6: ...some alt fire effects are passive and use no additional ammo at all e g scopes other alt fire attacks with high damage potential can require significantly more ammo than a normal attack 8 A Datacubes...

Page 7: ...commando fighters will find that their survival odds are significantly increased if they use stealth tactics to position themselves for the most effective assault To increase your chances of going unn...

Page 8: ...e with no need of activation Energy Meter The Energy Meter shows the amount of energy you currently have available to power biomods see p 17 It is a curved purple bar next to the Biomod Display B Tool...

Page 9: ...to 12 items in Inventory or 14 with the Enhanced Strength biomod Each slot holds one item or stack of identical items regardless of the item s size Many items can be taken in hand but not placed in I...

Page 10: ...screen displaying the biomods that can be installed EQUIPMENT 16 Biomod Screen Access the Biomod Screen with the button This screen displays detailed information about all biomods and dis plays your...

Page 11: ...n highlight the slot where you wish to install the new mod and press Y Use D PAD 2 and 1 to scroll through all of the mods currently available for installation or upgrade in that slot two regular biom...

Page 12: ...knife useful for slashing CROWBAR Damage Type PHYSICAL Standard warehouse implement which can be used as a cudgel ENERGY BLADE Damage Type ENERGY This weapon is the high end of the melee weapon curve...

Page 13: ...A police baton Use as a cudgel STUN PROD Damage Type ELECTRICAL Administers an electrical stun attack The stun prod uses ammo as an energy source Thrown Weapons GRENADES Grenades are fused hurled exp...

Page 14: ...ses shot range REFIRE RATE Weapon fires faster SILENCER Weapon sound is dampened GAME MENU Difficulty You can change the game difficulty during play if you need help getting past a tough challenge or...

Page 15: ...from Tarsus Academies Greetings Alex As one of the most outstanding graduates of the Tarsus Academies primary and secondary school systems you have been selected to receive a full scholarship to our S...

Page 16: ...with the New Chicago Stage 2 trainees will break this cycle and allow both to progress more according to their respective potentials IMPORTANT DOSSIERS 28 Billie Adams Position SOR Resident Stage 2 Ne...

Page 17: ...k Kennedy Asst Product Test Coordinator Stephen Cavoretto Product Submissions Manager Brian King Customer Support Supervisor Scott Holbert PR Manager Michelle Seebach Curran PR Specialist Kjell Vistad...

Page 18: ...ity Jason Walker QA Director Chris Rowley Assistant QA Manager John Ree Test Coordinator Lawrence Day Assistant Test Coordinator Andrew Standen QA Technicians Richard Acherki Andrew Nicholas Will Orme...

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