10
Option
Min
Max
Inc
8
Sensitivity
1
15
1
Do not alter this option unless you review the section titled “How to Calibrate the Hit Pad sensitivity”.
Decreasing this value in-
creases the sensitivity of the hit pad. Increasing this value will decrease the sensitivity of the hit pad.
PAYOUT OPTIONS:
9
Bonus Window
1
6
1
Picture a garage door open and how easy it would be to throw a ball into the garage. As you decrease this value the garage door
begins to close making it harder to throw a ball into the garage. The lower the value, the more closed the door.
10
Bonus Tickets
25
5000
25
This value tells the game how many tickets to pay when a bonus is achieved.
11
Scoring Table
1
9
1
Tells the game which tower score chart to use. See “WN Score Chart “ for options. Your game has the Score Tower Chart that is
based on your cost of play.
12
Ticket Divider
0
2
1
This option allow s you to disable tickets or use two cent tickets. A setting of 0 disables tickets. A setting of 1 pays out all ticket
owed. A setting of 2 pays out half the tickets owed. Any odd value of tickets owed will be truncated. So if 33 tickets are won and
you have a setting of 2 only 16 tickets would be paid (it would subtract 1 ticket from 33 to 32 then it would divided by ½ giving you
16 tickets).
PROGRESSIVE OPTIONS:
13
Games lost to Increment
0
10
1
This option tells the game when to increment the bonus when no bonus is won at the end of the game. So if you wanted to in-
crease the bonus every other game, setting this to 2 would increase the bonus every two games lost. The next option sets how
much to increase the bonus by. Setting of 0 turns off this feature.
14
Increment bonus amount
0
100
1
When 13 is on, adds these many tickets to the bonus.
This option tells the game how much to add in tickets to the bonus when using option 13.
15
Bonus Cap
0
2500
25
This option limits the bonus from exceeding this value.
16
Factory Reset
0
1
1
Factory Reset
** Note for Option 11 ** Refer to the next page for option number. This must match your score table!
** Note for Option 13 ** When the bonus has been won, the bonus will reset back to the value stored in option 10.
NOTE: If a marquee is attached then the stand alone progressive is disabled and the MQ will take its place. If the game be-
comes disconnected after that point a reboot will be required to re-implement the stand alone progressive.
The next page shows the Tower Score Charts and shows both their coin values and recommended bonus values.
All manuals and user guides at all-guides.com