PROGRAMMING
MODE DESCRIPTION MIN / MAX / DEF MEANING
(Credit Display)
(Timer Display)
BASIC PROGRAMMING
0 Game Type 0, 1, 0 0—Left, Right, Forward, Backward, Nudge
1—Left, Right, Forward, Backward, Drop
1 Game Mode 0, 1, 0 0—Normal Play
1—Play till you win
2 Time 20, 60, 20 20—60 Seconds (Inc. every 5 seconds)
3 Coin 0, 9, 2 0—Free Play
1—9 Coins required for a single credit
4 Bill 0, 9, 4 0—Off
1—9 Number of coins each bill is worth
5 Counter Type 0, 1, 0 0—Credit counter
1—Coin counter
6 Attract 0, 30, 20 0—30 Minutes between attract modes
0—Off
7 Attract Type 1, 2, 2 1—Motion only
2—Audio and motion
ADVANCED PROGRAMMING
8 F / B Speed 10, 20, 20 10 = Low speed
20 = High speed
9 L / R Speed 10, 20, 20 10 = Low speed
20 = High speed
10 Up Speed 13, 15, 15 13 = Low speed
15 = High speed
11 Down Speed 15, 20, 20 10 = Low speed
20 = High speed
12 Right Time 0, 40, 8 0—40 Number of 1/4 sec. time intervals right
13 Forward Time 0, 40, 5 0—40 Number of 1/4 sec. time intervals forward
14 Tickets to Play 0, 99, 0 0—99 tickets to be paid just to play game
15 Tickets if Lose 0, 99, 0 0—99 tickets to be paid if you do not win plush
16 Factory Default 0, 1, 0 0—Normal
1—Restore factory defaults upon next startup
17 Center On / Off 0, 1, 0 0—Center option off
1—Center option on
18 Snap On / Off 0, 1, 1 0—Snap option off
1—Snap option on
19 Up / Down Motor Test DIAG. Right display changes: 0—1 Up switch is made
0—2 Down switch is made
0—3 Both switches are made
20 Left / Right Motor Test DIAG. Right display changes: 0—1 Left switch is made
21 Front / Back Motor Test DIAG. Right display changes: 0—1 Back switch is made
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