8.
PSP Style Ramping
– The first three pulls are semi auto. On the
4
th
shot, the marker will fire in ramping mode. After a one second
delay of trigger inactivity, the three shot semi-auto will restart.
9.
PSP Style Auto Response
- The first three pulls are semi auto.
On the 4
th
shot, the marker will fire in Auto Response mode. After a
one second delay of trigger inactivity, the three shot semi-auto will
restart.
10.
PSP Breakout Mode
– The first trigger pull is full auto then the
marker will convert to PSP mode.
11.
Laning Mode
– The first three trigger pulls are semi auto; the next
three trigger pulls are full auto; then, the marker converts to semi-
automatic.
12.
Fast Start Mode
- The first three trigger pulls are semi auto; the
next 100 trigger pulls are Auto Response; then, the marker converts
to semi-automatic.
13.
Semi/Auto Response Transition
– The first three pulls are semi
auto; the gun then converts to Auto Response mode.
14.
Semi/Ramping Transition
– The first three shots are semi auto;
the marker then converts to ramping mode.
15.
Semi/Full Auto Transition
– The marker will shoot an unlimited
number of shots in semi auto as long as the trigger pulls are all
LESS than 8bps. Once 8 bps is achieved, the marker will convert
to full auto.
16.
Ramping/Semi Transition
– For the first 300 pulls, the marker will
be in ramping mode; after the 300
th
pull, the marker will convert to
semi auto.
17.
Full Auto/Ramping/Semi Transition
- The first pull is full auto; the
next 300 pulls are ramping; then the marker will convert to semi
auto.
18.
Semi/Full Auto/Ramping Transition
- The first 10 pulls are semi
auto; the next three pulls are full auto; the marker then locks into
ramping mode.
19.
Two Shot Burst
– For every trigger pull, the marker will fire two
paintballs.
20.
Three Shot Burst
– For every trigger pull, the marker will fire three
paintballs.
21.
Four Shot Burst
– For every trigger pull, the marker will fire four
paintballs.
22.
Musket Ball Mode
– This is essentially a dwell ramp mode. The
user must hold in the trigger to “charge” their marker. The gun
actually fires on the trigger release. When the trigger is first pulled
and held down, the software will start at the user set dwell (18 ms
default) minus 10 ms. Over the course of five seconds, the
software will add 2 ms of dwell up to the user set dwell for every
second the trigger is continually depressed. After 5 seconds, the
marker will be fully charged.
Æ
If the user just pulls the trigger and immediately releases, the
paintball probably won’t make it out of the barrel; if the user holds
the trigger for 3 seconds, the velocity of the paintball will be
extremely low, etc.
Wireless Operation:
The hardware on the HATRED board was developed with two prime concerns:
overall speed and wireless expandability. Your HATRED board comes
equipped with a high-performance wireless transceiver which is fully capable of
an almost unlimited array of wireless applications. The board you just
purchased is wholly capable of computer and PDA synchronization, wireless
“intellifeeds,” and statistical transmission and analyses.
The HATRED board comes pre-loaded with SYMBIO SYNC loader board
software. To synchronize your HATRED board with your SYMBIO loader
board:
1.)
Make sure your SYMBIO is fully powered off. Press and continue
to hold the SYMBIO loader board’s button in until the LED flashes
white. Release the button; the LED should now be solid white.
2.)
Enter the programming menu on your HATRED gun board and
scroll to the WIRELESS ADDRESS SELECT (white LED).
3.)
Set your HATRED gun board to the desired wireless address. Your
SYMBIO will pulse to signify acceptance of the change and then
enter normal wireless mode.
Each and every HATRED gun board broadcasts that gun’s current rate of
fire with every wireless transmission. Simply, the faster you shoot, the
faster the SYMBIO loader board will load paintballs – an industry first.
The ROF transmissions allow your loader to infer EXACTLY how fast your
marker is shooting and load paintballs accordingly. Your SYMBIO will
never starve your marker and simultaneously will never overfeed and
smash brittle paint.
The REVISION 2 HATRED gun board will send a wireless LOAD command on
every shot fired –and- on every trigger pull. If your eyes are on with no paint in
the breech and you pull the trigger, the HATRED will assume you are trying to
fill up the feedstack and will send a wireless LOAD command in an attempt to
do so. This feature enables you run your loader dry and then refill without
starving your marker.
Definitions:
Debounce
– The HATRED’s debounce algorithm assists in eliminating
unwanted shots caused by “trigger noise,” while simultaneously ensuring that
every pull is read. If the marker has intermittent or continuous “full auto” like
fire, increase the debounce setting.
Dwell
– Dwell is the amount of time that the solenoid is “charged.” A dwell that
is too low may result in a gun that doesn’t fire, is inconsistent and/or has drop
off. If the dwell is set too high, the overall rate of fire will decrease and the
marker may become less air efficient. The factory default of 18ms should
suffice for almost all DYE markers.
Eye Delay
– The eye delay is the amount of time the gun will pause after
sensing a ball before it will fire. The stock eye delay of 4 ms is a conservative
setting. On most guns, the Eye Delay can be lowered until the user
experiences chopping. When using an agitated loader, the eye delay should be
set to 5 ms or higher. The higher the eye delay, the slower the marker and less
chance of paint breakage.
ABS
– The Anti-Bolt Stick feature increases the dwell of the marker’s first shot
after a period of inactivity. The ABS feature assists in eliminating first shot
drop-off. The higher the ABS, the “harder” the marker’s first shot.
AMB
– Anti-Mechanical Bounce feature assists the user in eliminating
mechanical bounce. Mechanical bounce is caused by the marker recoiling.
Increasing the AMB will assist in tuning your marker to pass those pesky slow
pull tests.
EXTREMELY IMPORTANT
.
The AMB software in the HATRED Software
Release 3 is different from any other AMB algorithm on the market. The AMB
value which the user sets is actually the KICK IN TIME for the placement of a
AMB window in the firing cycle. While the user sets the initiation value, the
software automatically calculates the correct duration of the window itself. The
faster the gun’s firing cycle, the lower the AMB time. 25 ms is an ideal time for
most DYE and Proto markers. If your gun has bounce issues, please increase
and decrease your AMB values by 2 ms increments until your AMB window is
positioned correctly in your firing cycle and your bounce issues are eliminated.
A higher AMB value does not mean the gun will bounce less!
Note:
Setting your AMB value to 1 will disable AMB altogether.
Max ROF
– This feature allows the user to cap the maximum rate of fire of their
marker. Some leagues, such as the PSP, require that guns not exceed 15.4
bps. The Max ROF feature is adjustable from 10-35 bps in 1 bps increments.
Note
: Dip switch 1 must be ON for your ROF cap to be enabled.
IMPORTANT:
We highly recommend leaving your Max ROFat 20 cps or below.
Anything higher than this CAN blow your solenoid. Hater Paintball simply
cannot be responsible for damaged solenoids.
Forced Shot
– If the eyes are enabled, but the breach is empty, the user may
force a shot by holding in the trigger for approximately one second. This
feature is useful in the event that a ball has been pushed into the detents and is
unreadable by the eyes. A forced shot will clear the breach and load the next
paintball as normal.
Ramp Activation
– This feature sets your ramp activation for all ramping
modes. Your ramping will not kick in until this activation point has been
reached. A lower ramp activation “kicks in” easier than a high activation.
Note:
The ramp deactivation is always two bps less than the ramp activation.
Ramp Percentage
: This applies to all ramping modes and tells your gun how
fast to ramp. The higher the setting, the faster your marker will shoot.
Factory Default Reset:
To reset all settings back to their factory defaults, go
into the programming menu and select the flickering blue LED. Click the trigger
once to reset everything back to its factory default value.
Warranty:
The HATRED gun board is warranted free from any and all manufacturing
defects or software bugs for the lifetime of the product. Warranties are
non-transferable.
Problems caused by customer negligence are not covered under
warranty. “Negligence” includes, but may not be limited to, using batteries
other than a single Alkaline 9V, breaking components off the board, and
other improper usage.
If you need repair or support, please contact first by phone at
317.354.5201 or email at
.
HATER PAINTBALL LLC
2752 Michigan Avenue / Unit Four
Kissimmee, Florida 34744
United States
317-354-5201 (p)
317-203-0719 (f)
[email protected]
www.haterpaintball.com