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Features and Benefits

General

Follows FIE regulations and timings

Powered by six standard AA batteries

Batteries can be changed in seconds without any tools

Rechargeable batteries may be used

Ultra bright and efficient LED’s

Four line LCD display

Diagnostic tests for all electric equipment

Robust ABS box with polymer cover

Foil

Only registers hits of at least 14ms

Registering of non-valid hits is optional

Locks out successive hits after 300ms from initial hit

Compensates for micro-breaks (<0.2ms) during hit detection

Constant off target stops sounding after 3 signals

Training mode shows duration of hit and whether a hit
would register as a valid touch

Épée

Indicates guard short on either wire

Diagnostic function for testing guard connections

Ignores hits to opponents guard and tip

Does not register hits of less than 2ms of contact

Locks out successive hits after 40ms from first hit

Automatic scoring (optional)

Sabre

Does not register hits under 0.1ms

Locks out successive hits after 120ms from initial hit

Annuls “whip-over” hits

White lights indicate faults (can be disabled)

Can test lamé for dead spots using opponents blade

Scoring is unaffected by players ‘blocking’. See FAQ F2.

Armourer

Real-time graphical display of resistance

Displays all three wires in spools/bodywires/ground wires.

Counts the number of breaks to detect intermittent faults

Tests an épée for guard shorts and wire breaks

Shows resistance and breaks for both foils and sabres

Tests all types of body wire including the lame cable

Summary of Contents for SmartBox

Page 1: ...ouch p e Indicates guard short on either wire Diagnostic function for testing guard connections Ignores hits to opponents guard and tip Does not register hits of less than 2ms of contact Locks out suc...

Page 2: ......

Page 3: ...he SmartBox are split in to two sets They are referred to as either the left player s or right player s connection Each player s connection is made of 3 separate sockets They are referred to as S1 to...

Page 4: ...registers hits for that weapon FOIL PRACTICE Plug a foil via a bodywire in to either player s connection When the foil tip is pushed it will display the break in milliseconds ms Any hit over 13ms wil...

Page 5: ...e In p e double hits will add one point to both scores However in foil and sabre only a single coloured light on the box will award a point therefore if both players hit simultaneously whether on or o...

Page 6: ...to zero and returns to match screen Change Option This option is different for each weapon Sabre Change lockout time 120ms 170ms p e No option Foil Change Off Target setting Club FIE Off The FIE sett...

Page 7: ...a good connection and a red light will indicate resistance high enough to prevent a valid touch being awarded If no light comes on then it means that there is no connection through the lam Either pla...

Page 8: ...ot available simply plug in two bodywires clip one to the lame and use the other lame clip to probe the lame surface When a Epee weapon When the tip of a connected epee is pressed the resistance will...

Page 9: ...l be shown by a white light It can also be worth checking with the foil practice mode Nothing should trigger a break except pressing the foil tip Try moving the blade barrel tip and socket to determin...

Page 10: ...splayed For foil and sabre press LB to bring up the match menu press LB to select Reset Match then press RB to reset the match 3 How do you remove points from the scores Simply press RB during a match...

Page 11: ...n These arrows indicate when a player is connected Both arrows should be shown when the players are connected If a player is connected but the arrow on their side is not shown then there is a fault on...

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