Fencing SmartBox SmartBox User Manual Download Page 7

4. During Match Diagnostic

<<< LB - Back to Match

Open Lamé test (Foil/Sabre) - RB >>>

Foil/Sabre: Displays the resistance for each player’s circuit in
blocks of 10 ohms. High resistance (more than 2 or 3 blocks)
indicates there could be a fault. Likewise, if the resistance changes
by several blocks when a piece of equipment is moved (foil tip,
spool, bodywire etc.) this indicates a fault with that item. A white
light on either side indicates a complete break in that players
circuit such as when the foil tip is pushed.

Lamé option: Players can test their opponent’s lamé by running
the foil tip over the surface of the lamé. The green light will
indicate a good connection and a red light will indicate resistance
high enough to prevent a valid touch being awarded. If no light
comes on then it means that there is no connection through the
lamé. Either player may test their opponent’s lamé but they
cannot be tested at the same time.

Epee: When both players guards/weapons are connected
together as though parrying it will form a circuit. The green light
will be shown if the entire circuit resistance is lower than 100
ohms. If the green LED does not come on it means that one of the
player’s guards is not properly connected. If this test shows a
green light but hits to the guard are still being registered, it is
most likely dirt or rust on either the tip or the guard.

Left :#

Right:####

# = 10 ohms

<<<Back

Lamé>>>

Lame Test

72 ohms

<500 = GOOD

<<<Back

Touch guards or

blades,green LED

shows if working

<<<Back

Summary of Contents for SmartBox

Page 1: ...ouch p e Indicates guard short on either wire Diagnostic function for testing guard connections Ignores hits to opponents guard and tip Does not register hits of less than 2ms of contact Locks out suc...

Page 2: ......

Page 3: ...he SmartBox are split in to two sets They are referred to as either the left player s or right player s connection Each player s connection is made of 3 separate sockets They are referred to as S1 to...

Page 4: ...registers hits for that weapon FOIL PRACTICE Plug a foil via a bodywire in to either player s connection When the foil tip is pushed it will display the break in milliseconds ms Any hit over 13ms wil...

Page 5: ...e In p e double hits will add one point to both scores However in foil and sabre only a single coloured light on the box will award a point therefore if both players hit simultaneously whether on or o...

Page 6: ...to zero and returns to match screen Change Option This option is different for each weapon Sabre Change lockout time 120ms 170ms p e No option Foil Change Off Target setting Club FIE Off The FIE sett...

Page 7: ...a good connection and a red light will indicate resistance high enough to prevent a valid touch being awarded If no light comes on then it means that there is no connection through the lam Either pla...

Page 8: ...ot available simply plug in two bodywires clip one to the lame and use the other lame clip to probe the lame surface When a Epee weapon When the tip of a connected epee is pressed the resistance will...

Page 9: ...l be shown by a white light It can also be worth checking with the foil practice mode Nothing should trigger a break except pressing the foil tip Try moving the blade barrel tip and socket to determin...

Page 10: ...splayed For foil and sabre press LB to bring up the match menu press LB to select Reset Match then press RB to reset the match 3 How do you remove points from the scores Simply press RB during a match...

Page 11: ...n These arrows indicate when a player is connected Both arrows should be shown when the players are connected If a player is connected but the arrow on their side is not shown then there is a fault on...

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