
4. During Match Diagnostic
<<< LB - Back to Match
Open Lamé test (Foil/Sabre) - RB >>>
Foil/Sabre: Displays the resistance for each player’s circuit in
blocks of 10 ohms. High resistance (more than 2 or 3 blocks)
indicates there could be a fault. Likewise, if the resistance changes
by several blocks when a piece of equipment is moved (foil tip,
spool, bodywire etc.) this indicates a fault with that item. A white
light on either side indicates a complete break in that players
circuit such as when the foil tip is pushed.
Lamé option: Players can test their opponent’s lamé by running
the foil tip over the surface of the lamé. The green light will
indicate a good connection and a red light will indicate resistance
high enough to prevent a valid touch being awarded. If no light
comes on then it means that there is no connection through the
lamé. Either player may test their opponent’s lamé but they
cannot be tested at the same time.
Epee: When both players guards/weapons are connected
together as though parrying it will form a circuit. The green light
will be shown if the entire circuit resistance is lower than 100
ohms. If the green LED does not come on it means that one of the
player’s guards is not properly connected. If this test shows a
green light but hits to the guard are still being registered, it is
most likely dirt or rust on either the tip or the guard.
Left :#
Right:####
# = 10 ohms
<<<Back
Lamé>>>
Lame Test
72 ohms
<500 = GOOD
<<<Back
Touch guards or
blades,green LED
shows if working
<<<Back
Summary of Contents for SmartBox
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