™
•
If you started the timer on the microphone too soon, press and hold the button
for three seconds to reset it.
•
If the game malfunctions, hold the button down for three seconds to reset
the game. If this does not solve the problem, replace the batteries.
Once each player has reported three times, count up your team’s cards. Whoever
won the most cards wins.
In the event of a tie, each team picks their best reporter and they go back and forth
until one of them cannot accurately report their card. The other team wins.
1. When it is your turn to report, put on
the game headset. Make sure both
game headphones are securely
sitting on your ears.
2. The game microphone unit has a built
in 30-second timer. To start the unit
and game play, press the button
on the microphone shaft.
3. You will hear a breaking news sound and the light will start flashing,
letting you know that you should begin reporting.
4. During play, as you speak into the microphone, you will hear your
voice played back to you in the headphones with a slight delay.
5. Hold the microphone as close to your mouth as possible for the
best delay experience. If the sound volume is too loud, use a quieter voice.
6. When the 30-second timer is up, a static sound will occur letting
you know that you should stop speaking.
1. Put the microphone unit and cards in the middle
of the playing area.
2. Break up into two teams.
The last person to forget what they were trying to say is the first reporter.
1. On your turn as the reporter, put on the headset.
2. Press the button on the microphone shaft to start the timer. You will hear
a breaking news sound and the light will start flashing. Begin by saying,
“Reporting live from the scene.”
3. Flip over the top card and read it to yourself quickly. Don’t forget that
the timer has started!
Don’t let your teammates see it.
If you don’t recognize part of the scene, quickly look at the other three choices
on the card and pick a different set. Do it fast! The timer is still running!
4.
Describe the scene out loud to your teammates immediately. You may
NOT say any of the words on the cards.
Use the full 30 seconds to give as many clues to your teammates as you can.
Remember to hold the microphone as close to your mouth as possible.
NOTE:
Your teammates can’t shout out what they think the answers are until
the report is over. Silence on the scene!
5. After 30 seconds, a static sound will occur and the light will turn off. You must
stop reporting.
6. It is now up to your teammates to say who the report was about, what the
person was doing, and where they were doing it. (E.g., The teacher’s pet is
filling a cavity in a dollhouse.)
7. If the team guesses all three exactly, or close enough for everyone to agree
that it counts, keep the card as an earned point.
8. It’s now the other team’s turn. Hand the unit to a player on the other team.
Repeat the above steps.
Get your team to accurately guess who, what, and where
as the game microphone and game headset cause you
to experience “technical difficulties.”
OBJECT
THE MICROPHONE AND HEADSET
DID YOU WIN?
TROUBLESHOOTING
LET’S PLAY
GET READY!
E18440000 I SpeechBreaker.indd 3-4
11/6/17 6:28 PM