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Summary of Contents for Barb Wire

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Page 2: ...MATION 63 79 TROUBLESHOOTING GUIDE INSIDE BACK COVER GAME PROM DISPLAY PROM SOUND PROM TYPE 27C512 TYPE 27CO4O 25 TYPE 27C256 TYPE 2 7 304 3 25 748 GPROM 748 DSPROM 748 DROM1 748iAiiOT4 1 748 YROM1 TYPE 276020 25 748 AROP12 NOTE ANY PROM CHANGES DURING PRODUCTION WILL BE INDICATED BY A REVISION NUMBER FOLLOWING THE GAME NUMBER CONSULT YOUR DISTRIBUTOR FOR ANY PROM CHANGE UPDATE Premier Technology ...

Page 3: ...fore the need for cleaning dirty switches is eliminated 12 Addition of a Tournament Mode switch which allows aquick and easy way to replace current adjustment settings with special settings This switch also provides an easy way to set the game for free play This equipment has been found to comply with the limits for a Class A digital device pursuant to Part 15 of the FCC Rules These limits are des...

Page 4: ...ds connector A12J5 to the supply voltage THIS ALLOWS THE LIGHTBOX LAMP INSERT TO 7 Check the setting of the normally SWING OUT AND FOR GAINING ACCESS TO THE open tilt switch on the underside of ELECTRONICS PANEL the playfield One blade should be free floating with a weight on the 5 S e c u r e t h e l i g h t b o x t o t h e c a b i n e t end w i t h t h e b o l t s and w a s h e r s p r o v i d e...

Page 5: ...of the cabinet using a ltt drill bit In the game envelope you will find template 30213 for a 1 2It plywood spacer to be used between the outside of the game cabinet and the dispenser cabinet so that the dispenser will clear the leg on the game when opened for loading tickets The GAME MODE adjustment is used to set whether to dispense a number of tickets along with each replay awarded REPLAY TICKET...

Page 6: ... WIRE letters and enable round add a letter to HAYWIRE feature if BARB WIRE lit positions when emblem is flashing BIG FATS0 OPTO Score 300 000 During CRASH THE TOLLS round collect TOLL BONUS when arrow flashing Score 20 Million if RETINAL SCAN briefcase active and BIG FATS0 During FIRE FIGHT round collect closed Jackpot if arrow flashing If arrow flashing in normal play If arrow flashing in SPELL ...

Page 7: ... flashji q Ball shot directly into upkicker 4 Score 300 If arrow flashinq i n PFLI E h Y N i R F round add a letter t 2 1 HAk2hd tE If arrow flashing in normal play collect FIRE FIGHT triangle award and light RETINAL SCAN RIGHT SPOT TARGETS 4 11 Score 300 Award RETINAL SCAN if lit Score 10 Million if activated from Start right ramp MISSILE flashing RETINAL SCAN During CRASH THE TOLLS round collect...

Page 8: ...d give player s Award an Extra Ball if flashing choice RETURN LANES RIGHT SPOT TARGET SINGLE Score 30 000 Score 100 000 Award an Extra Ball if flashing Score 10 Million RETINAL SCAN play activated from OUTHOLE At end of ball collect times multiplier TOLL BONUS If arrow flashing in normal play collect FIRE FIGHT triangle award Return ball if BALL SAFETY is and light ADVANCE MEGABONUS flashing adjus...

Page 9: ...nd continues until all letters are cornpi e t e L n 1 3 1 i A only 1 ball remains in play When HAYWIRE is complete t t 4 3 6 switches into the HAYP HE 1 i i n d CRASH THE TOLLS ROUND This is another multiball round entered by shooting BIG FATS0 when HAYWIRE ROUND BEGIN ROUND is flashing The round Entered at any ti n 6 2 krr L y c 1 ng begins with eight arrows flashing all letters of HAiihllR ll 1 ...

Page 10: ... valuable award The TOLL BONUS sequence starts by shooting a lit This is the End of Ball bonus and is left ramp then a flashing right collected in the outhole times ramp back to a flashing left ramp multiplier It is also collected back to a flashing right ramp and by shooting flashing arrows during finally to the flashing pop bumper CRASH THE TOLLS round The TOLL lane opto BONUS is advanced by sho...

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Page 12: ...he game The left flipper button will decrement the active lamp number by one while the right flipper button will increment the active lamp number by one The strobe number and the return number are combined to form the lamp number strobe return which is shown in the display along with a description of the lamp Only one lamp at a time should flash during this test D RELAYAND SOLENOID TEST This test ...

Page 13: ...m bookkeeping The value in the rightmost column in brackets represents short term bookkeeping These two values are provided so that the operator may compare recent performance with long term performance and then make any necessary game adjustments NOTE The left column of steps 1 earnings and 17 20 coin chute counts will not be displayed unless the credit button is pressed during that active step n...

Page 14: ...lows the operator several combinations of levels in the Auto Percentaging mode i e 1 1 2 1 3 or 1 2 3 4 HIGH GAME TO DATE 1 5 HIGH GAME TO DATE 2 6 HIGH GAME TO DATE 3 7 HIGH GAME TO DATE 4 8 HIGH GAME TO DATE 5 Each High Game To Date may be set by using the left flipper button to decrement the score and the right flipper button to increment the score The Credit button can be used to load the fact...

Page 15: ...00 1 1 1taly 1 500L 500L 1 2 5 0 0 2 3 x 5 0 0 3 4 x 5 0 0 03 03 00 00 04 00 00 00 1 1 3xlFr 2 5Fr 5 10Fr 2 5Fr 4 10Fr 9 20Fr 1 5Fr 3 10 r 7 20Fr 5DM 2DM 1DM Token 5DM 2DM 1DM Token I Japan I lOOY lOOY 1 1 100 Yen 3 2x100 Yen 1 01 01 00 00 01 02 01 00 1 02 10 20 40 05 20 01 00 02 10 20 40 05 40 01 10 03 15 30 60 10 60 01 15 1 2DMt2 3DM 3 4DM 5 5DM 1 2DM 3 5DM 20 08 04 40 05 20 01 00 15 06 03 30 05...

Page 16: ...s on The value entered for this step is compared to the value calculated by dividing total replays by total plays see Bookkeeping section Total replays include all replays won from beating the score replay level achieving a new high game to date winning a playfield special and all match replays When the GAME MODE adjustment is set to Add a Ball this setting refers to extra ball percentage rather t...

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