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G21 Scram Cricket
Game Options:
Double Bull
Single Bull
Refer to the section “Read First - Operation”.
Playing the Game
To win: During round 2, if Player 1’s score goes over Player 2’s score the game will end
and Player 1 will be the winner. If Player 2 closes all the numbers and has a higher score
than Player 1, Player 2 will be the winner.
Note:
A single segment counts as one hit, a double segment counts as two hits and a triple
segment counts as three hits.
Cricket Status
One Time
Two Times
Open
Close
Sign
• All valid hits will be con! rmed and displayed by the Cricket Display.
• The game consists of 2 rounds. In the ! rst round, player 1 must close 15 through
20 and bullseye while player 2 attempts to get as high a score as he can by
scoring on the open numbers. Round 1 will be ! nished when all numbers have
been closed. For round 2, the reverse is done. Player 2 attempts to close 15
through 20 and the bullseye. Player 1 attempts to get a high score.
• During round 2, if Player 1’s score goes over Player 2’s score the game will end
and Player 1 will be the winner. If Player 2 closes all the numbers and has a higher
score than Player 1, Player 2 will be the winner.
G22 Low Pitch Cricket (with scoring options of E00, E20, E25)
Game Options:
Double Bull
Single Bull
The scoring options are described in the chart below.
Scoring
Options
Description
E00
Hit and open numbers 1-6 and bullseye in any order.
E20
Hit and open the number 6 ! rst, then in order, open numbers 5, 4, 3, 2, 1 and
bullseye.
E25
Hit and open bullseye ! rst, then in order, open numbers 1, 2, 3, 4, 5 and 6.
Refer to the section “Read First - Operation”.