12
G15 Best of Nine
(with options of 009, 012, 015, 018, 021, 024,
027)
A good warm up, either alone or against an opponent, is to keep track of the best
9 darts of a number chosen by the e-BOARD computer. A player receives 1 score
when hitting the number, 2 scores when hitting a double and 3 scores when hitting
a triple.
G16 Call Three
(with options of R03, R04, R05, R06, R07, R08,
R09, R10)
The e-BOARD computer chooses 3 numbers randomly in each turn as selected.
The player attempts to hit them in the order called. The player receives 1 score
when hitting the correct number in the correct order, 2 scores for double and 3 for
triple.
G17 Poker Darts
(with options of A00, D00)
This game uses the numbers 1-13 to play. The e-BOARD computer assigns each
player 5 cards represented by the numbers 1-13. These cards are displayed on
the Scrolling Display by pressing the PLAYER button continuously. All players try
to hit a double of 1 of these cards. Should a player hit it, all cards with that number
will be erased. Should any player have 1 or more than one card with that number,
they are also erased. The first player out of cards is the winner.
G18 Hound and Hare
(with options of 005, 009, 011, 012, 014)
The Hare tries to escape from the Hound while the Hound tries to catch the Hare.
Players 1 and 2 act as the Hound and Hare respectively. The Hare starts at 20.
The Hare tries to get a double and move clockwise to the next number. Similarly,
the Hound starts at the number 5 and must hit a double to move. When the Hound
catches up to the Hare and hits the same double that the Hare is trying for, the
Hare is caught. If the Hare reaches the double 5 before the Hound catches him,
Option 009 012
015 018
021
024 027
No. of Darts
9
12
15
18
21
24
27
Option R03 R04
R05
R06
R07
R08
R09 R10
No. of Rounds 3
4
5
6
7
8
9
10