GV-R96S128D Graphics Accelerator
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English
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Mipmap Detail Level slider
This will allow you to choose the texture quality of the mipmaps the application will use. Mipmaps are
a collection of different sized textures of the same image. As the user moves closer to a 3D object the
image quality should increase, requiring a higher quality texture of the same image. The base mipmap
is the highest quality texture, and all subsequent mipmaps are smaller sized textures of the same
image. Moving the slider to the right selects a higher quality base mipmap, delivering the highest
quality application experience. Moving the slider to the left selects a lower quality mipmap, delivering
the highest application performance.
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Wait for Vertical Sync
This will lower the frame rate of full screen games but reduce the image tearing that can occur with the
higher frame rate. Selecting
Application Preference
allows the application to decide whether or not
it should display its frames at the refresh rate of the monitor. Selecting
Always Off
allows the
application to run at its highest possible frame rate, regardless of the monitor’s refresh rate which is
typically less than the frame rate at which the application will run.
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TRUFORM
makes the curved surfaces of 3D objects look smoother and more lifelike.
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Compatibility Settings button
This button allows you to access advanced settings that can solve compatibility issues for a few
specific OpenGL applications.
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Force Z-buffer depth
allows you to explicitly set the
Z-Buffer depth. Most applications will work best when
Disabled
is selected.
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Triple Buffering
Allow you to enable triple buffering.
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Defaults button
allows you to reset the OpenGL Compat-
ibility Settings to default values.
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Defaults button
This button allows you to reset the OpenGL Settings to
default values.