
5
Uziel
The Uziel combines maneuverability with fi repower and decent
armor; it is a good performer in any role. With its speed and jump
jets, it’s ideal for hit-and-hide tactics.
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Class:
Medium BattleMech
Tonnage:
50
Speed:
35 mph
Offensive Weapons:
PPC,
Machine Gun, Crossbow Missiles
Defensive/Special:
Jump Jets, AMS
Vulture
The Vulture is aptly named for its hunched shoulders, protruding
head, and bird-like legs. Its lower-torso Omni slot add to its
versatility, and its huge twin missile racks can carry more missiles
than any other ’Mech. It is very good in a fi re support role.
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Class:
Medium BattleMech
Tonnage:
60
Speed:
30 mph
Offensive Weapons:
Laser,
Machine Gun, Javelin Missiles
Defensive/Special:
AMS
Catapult
Slow but extremely rugged, the Catapult is best used as a standoff
threat where it can use its long-range missile racks. It is designed
for second-line defense but with strong offensive capabilities.
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Class:
Medium BattleMech
Tonnage:
65
Speed:
25 mph
Offensive Weapons:
Pulse Laser,
Javelin Missiles
Defensive/Special:
Jump Jets,
Target Jamming
Thor
The Thor offers mobility and short- to medium-range capability. It
successfully blends fi repower and maneuverability, and it can dish
out a lot of damage in any terrain.
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Class:
Medium BattleMech
Tonnage:
70
Speed:
30 mph
Offensive Weapons:
Laser, Machine Gun,
Crossbow Missiles
Defensive/Special:
Jump Jets,
Target Jamming