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16

Your Support Team

FASA Studio

Lead Designer/

BattleTech Line 

Producer

tj “PAINGOD” wagner

Designers

David “Wicced” Abzug, 

Chris “bamm” Blohm, 

Derek “mantis” Carroll, 

Sage “Arioch” Merrill

Test Lead

Aaron “Flash” Ueland

Testers

Brad “Too Much Fun” 

Catlin, Michelle “Chief” 

Gamboa, Kevin Fetters, 

Sean “Kazmeyer” Willmore

Additional Testers

Greg “Slacker” Almgren

Brandon “Max Power” 

Baker

, Erik “edotdj” 

Davis

, Joe “Paradox” 

Ezell

, John “Thumper” 

Foster

, Steve 

“A.Square” Schaeffer

Patrick “King PatPat” 

Hui

, Michael “TheMog” 

Osgood-Graver

, Daniel 

“Hugh Jazz” Winston 

Smith

, Jay “Fantus” 

Embry

, Jeremiah 

“Deckstarr” Pieschl

Strike Team Testers

Mathew “Cityelf” 

Coyne

, Stephen 

“Rusty” Simpson

Harry “Blindrifl eman” 

Stahelin

, Joseph 

“Wraith” Vincenzi

, Wade 

“Hardjive” McNutt

James “Pixcited” Gagnon

User Testing

Bruce “Bloodberry” 

Phillips, Jun “Ghost Dog” 

Kim, Mark Burdick, Jerome 

“Geronimo” Hagen

Recon Test Lead

Jason “Lizardking” 

Mangold

Recon Team Lead

Tim “Negabyte” Williams

Recon Testers

Chris “Powerslave” 

Green

, Jordan 

“Dash” Gray

, David 

“FROEBOT” Green

Jeremy “007” Morgan

Benjamin “Cow” 

Schiendelman

, Karla 

“Dharma” Margeson

Josh “Elias” Colas

Multiplayer Lab

Lead: TJ Duez

Patrick Ascolese, Chris 

“BATMAN” Robinson

Lyle “LTRAIN” Rich

Sound Design

Peter “Catbarf” Comley, 

Tawm Perkowski

Voiceover Engineer & 

Post-Production

Ben Decker

Voice Talent

Natalia: Shelley Reynolds

Foster: Troy Lund

Strader: Ken Boynton

Music Score & Audio 

Post-Production

Duane Decker

“Battle” Music 

(Grasslands and 

Wastelands) 
Composers/Players

Michael Cozzi, Dario 

“Dman” Watts 

Players

Chase (Drums), Riefl in 

(Drums/Programming), 

Mike Davidson (Engineer/

Bass)

“Battle” Music (Arctic)
Producer

Duane Buford

Composer/Engineer

Jason Novak

Audio Line Producer

Tobin Buttram

Attract Cinema Guitar

Clifford Allen Garrett

Program Manager

Mitch “badTouch” 

Gitelman, Andrew Brown

Associate Program 

Manager

Chris “Comanche” 

Klimecky

Studio Manager

Dave “Paladin” Luehmann

Art Director

Heinz “tryptic” Schuller

Development Manager

John “Undead” Yovin

Test Manager

James “Hammur” Mayo

Original ’Mech Models

Lex “BooYah” Story

Original ’Mech 

Animation

Duane “Artist X” Molitor, 

Mary Kay “Bloody Mary” 

Omelina

Network Programmers

Daniel “Wizard” Weisman, 

Gabe “Blackbird” Mares, 

Jonathan “Red” Haas

Product Planning

Jon “Gothmog” Kimmich

Day 1 Studios

Executive Producer

Denny “The Suit” Thorley

Producer/Studio 

Director

Mike McDonald

Lead Designer

Tom “Sabre” Dowd

Designers

Brad “Big Boy” Delaney, 

Rob “Shadowhawk” 

Nicholls, Allen Turner

Technical Art Director

Shane Griffi th

Art Director

Tim Zwica, Tim 

“Monkeytrigger” Coman

Artists

Joel Dang, Alan “Mr. 

Mantastic” Denham, 

Kurt Mitchell, Jeremy 

“[Liquid_sMoKe]” Pierce, 

Frank “Biznatchio” 

Pusateri, Michael 

Vanaselja, Ken Whitman, 

John Ybarra, Christopher 

“baatZ” Zalek

Engineers

Daniel Broder, Noel 

Llopis, David McKibbin, 

Scott Ramsay, Robert 

Riebau, Mike Springer, 

Ned Way, Brian Whooley

Associate Producer 

Roscoe Possidente

Technical Support

Destin Strader, Chris 

“C-Dubya” Wilson

Craig Stum

Human Resources

Laura Crowley

Finance Team

Lyn Soo-Hoo

Special Thanks

Spouses and loved ones 

for their support, Terry 

Conner, Jim Garbarini, 

Eddie Holahan, Bill 

Powers, Jill St. Clair-

McCann

Additional Contributors

Brian Bell, Glen 

Hendrickson, John 

Hile, Jeannie Kim, Dave 

MacCarthy, Tom Peters, 

Mike Rea, Aleksey 

Zolotaryov

Marketing

Steve “Valiant” Fowler, 

Andrew “Road Kill” A. 

Jenkins

Localization, Redmond

PMs: Marco D’Amico, Lief 

“The Lucky” Thompson

Localization, Ireland

PM: Greg “Mellick” Ward

Audio Lead: Steve Belton

Engineers: John Twomey, 

Michael “Mickster” Ivory

Test Lead: John O’Sullivan

Testers: Lorraine Quain, 

Julien Chergui

Documentation: Niamh 

Butler

Packaging: David Hamilton

Administrative Assistant

Karin French

MechAsault Manual

Writer, Lead: Keith Cirillo

Editor: Jason Groce

Design: Chris Burns

Special Thanks

John “Mediacrity” 

Howard, Dave “PromKing” 

Berger, Jerry “Splotch” 

Edsall, Tom “Hardboiled” 

Burlington, Harold 

“Sripley” Ryan, Zach 

Russell, Roger Wolfson, 

Scott “Tenedor” Briggs, 

Sam “Null Pointer” 

Charchian, Matt 

“UncleDaddy” Gradwohl, 

Doug Martin, Frank 

“Wombat” Savage, Patrick 

Watje, Sean Jenkin, 

Christian “Squido” Owens, 

Greg “Psych” B. Jones, 

Dan “Dangre” Greenwalt, 

Michel Buch-Andersen, 

Robin Para and all at MS 

Studios, The [code name] 

Team (thanks for the PM), 

The Prime Team (thanks 

for the PM), Xbox ATG, 

Racing Studio Test Team 

(You Rock!!), Our friends 

in MGS

In Memory of John “Popa” 

Wagner

• 

ArtSource

• 

S&T Onsite

• 

Volt  

 

Weird Music 

Limited Warranty For Your Copy of Xbox Game Software  

(“Game”) Acquired in the United States or Canada

WARRANTY

Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, 
that this Game will perform substantially as described in the accompanying manual for a 
period of 90 days from the date of fi rst purchase. If you discover a problem with the Game 
covered by this warranty within the 90 day period, your retailer will repair or replace the 
Game at its option, free of charge, according to the process identifi ed below. This limited 
warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; 
and (b) is void if any diffi culties with the Game are related to accident, abuse, virus or 
misapplication. 

RETURNS WITHIN 90 DAY PERIOD

Warranty claims should be made to your retailer. Return the Game to your retailer along 
with a copy of the original sales receipt and an explanation of the diffi culty you are 
experiencing with the Game. At its option, the retailer will either repair or replace the Game. 
Any replacement Game will be warranted for the remainder of the original warranty period 
or 30 days from receipt, whichever is longer. If for any reason the Game cannot be repaired 
or replaced, you will be entitled to receive your direct (but no other) damages incurred 
in reasonable reliance but only up to the amount of the price you paid for the Game. The 
foregoing (repair, replacement or limited damages) is your exclusive remedy. 

LIMITATIONS

This limited warranty is in place of all other express or statutory warranties, conditions 
or duties and no others of any nature are made or shall be binding on Microsoft, its 
retailers or suppliers. Any implied warranties applicable to this Game or the media 
in which it is contained are limited to the 90 day period described above. TO THE 
FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS RETAILERS OR 
SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT 
OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR 
MALFUNCTION OF THIS GAME. THE FOREGOING APPLIES EVEN IF ANY REMEDY 
FAILS OF ITS ESSENTIAL PURPOSE. Some states/jurisdictions do not allow limitations 
as to how long an implied warranty lasts and/or exclusions or limitations of incidental or 
consequential damages so the above limitations and/or exclusions of liability may not apply 
to you. This limited warranty gives you specifi c rights, and you may also have other rights 
that vary from state/jurisdiction to state/jurisdiction. 
For questions regarding this warranty contact your retailer or Microsoft at:
 

Xbox Product Registration

 

Microsoft Corporation

 

One Microsoft Way

 

Redmond, WA 98052-9953  USA

In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.

Summary of Contents for MECH ASSAULT

Page 1: ... Ballistic Select Missile Fire Weapon Scoreboard Multiplayer Rotate Torso Global Team Chat Multiplayer Defensive Weapon n o t e The button layout on your controller may differ slightly from the one shown here Gameplay is exactly the same Cycle Weapon Groups To learn more about MechAssault or other FASA Studio games visit http www fasastudio com ...

Page 2: ...relatives have a history of seizures or epilepsy consult a doctor before playing Other Important Health and Safety Information The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software Avoid Damage to Your Television Do not use with certain televisions Some televisions especially front or rear projection types can be...

Page 3: ... read through them before each mission They will contain up to date classified information This is only the beginning END Encryption Main Interface We ve configured your tactical interface unit to give you the necessary information in the simplest most direct form to use in the field Protect this unit at all costs or you ll be on your own without the appropriate technical and intel data you need t...

Page 4: ... is at top center 12 o clock on your weapons display Using the color yellow and then red it shows the current heat status of your Mech in terms of current heat level as well as heat dissipation Red means heat is at a critical level which may cause your weapons to malfunction ARMOR STATUS INDICATOR At 1 o clock on your Weapons Display the Armor Status meter indicates your armor s health in green Ea...

Page 5: ...ler is extremely versatile and touts a potent arsenal of weapons that provide striking power at all ranges It is fast very well armored and makes a great reconnaissance Mech Class Light BattleMech Tonnage 30 Speed 40 mph Offensive Weapons Pulse Laser Crossbow Missiles Defensive Special Jump Jets AMS Owens The Owens has become a staple for front line regiments It s lightly armed but fast and can ca...

Page 6: ...edium BattleMech Tonnage 60 Speed 30 mph Offensive Weapons Laser Machine Gun Javelin Missiles Defensive Special AMS Catapult Slow but extremely rugged the Catapult is best used as a standoff threat where it can use its long range missile racks It is designed for second line defense but with strong offensive capabilities Class Medium BattleMech Tonnage 65 Speed 25 mph Offensive Weapons Pulse Laser ...

Page 7: ...gy with a tracking ability that continues to do damage even if the target moves PPC The Particle Projection Cannon PPC is a ball of energy with a trail effect and slight seeking capability Charge the PPC by pulling and holding the Right trigger until fully charged and then releasing the trigger to unleash the bolt of energy Mad Cat The Mad Cat was the first to appear in the Inner Sphere It also ha...

Page 8: ...ry little heat MISSILE WEAPONS We ve also outfitted your Mechs with missiles You achieve target lock by holding the targeting reticle over an enemy for a few seconds When you see the reticle change to the red crosshairs you ve achieved target lock Target lock is lost if the reticle is moved off the target for more than a few seconds Crossbow Crossbows are short range missiles that feature heat see...

Page 9: ... thumbstick button to deploy it Be aware that limited power makes chaff unusable Salvage MechWarrior in addition to the stock weaponry you re provided with you can salvage weapons and armor during missions This turns you into a bit of a scavenger but you should be used to it by now Find salvage by destroying certain buildings enemy vehicles or even Mechs Each weapon salvage you perform increases t...

Page 10: ...f Blake are known to have a large tech cache and a fighting force that knows how to use it Though details are scant the information below is what we know of the enemy vehicles we ve detected with remote reconnaissance satellites Our techs have computer enhanced the images so they ll appear as true to life as possible The biggest signatures on satellite infrared seem to match the profiles of attack...

Page 11: ...gure your game options Press to confirm the game options 5 Scroll with the D pad to choose your Mech type and color on the Staging screen Each player must press when ready Press again to change your selection 6 Press to launch the game Multiple Mechs As part of your training and preparation we recommend you battle head to head or in teams with other Mechs Here we ve included details for a number o...

Page 12: ... up a Friends List to see who s online and invite them to play and talk to them in real time To determine if Xbox Live is available in your region go to http www xbox com live Before you can play MechAssault online you need to connect your Xbox console to a direct or shared broadband connection and sign up for the Xbox Live service For details see the Xbox Live Quick Start card included with MechA...

Page 13: ... against you DOWNLOAD CONTENT Download the latest MechAssault content to your Xbox console This may include new Mechs and weapons as well as additional multiplayer game types and maps QUICK MATCH The fastest way to find an online session of MechAssault Quick Match allows you to search for a session quickly specifying minimal criteria To play a Quick Match session of MechAssault 1 Select Quick Matc...

Page 14: ...election You can also change the voice masking if you have the voice communicator connected 5 The host presses to begin the game and cause mayhem THE STAGING SCREEN The Staging screen is where the players in a session can hang out between games and see the status of other players in the session such as what Mechs they re using It is also where each player chooses Mech and voice communicator option...

Page 15: ...can also add Friends to your Friends List by entering their gamertags in your Xbox Dashboard Online options which can be accessed by ejecting your MechAssault disc PLAYERS LIST The Players List displays all active players and up to 10 of the most recent players you ve battled with or against The following scenarios illustrate just some of the handy uses for the Players List Let s say you want to f...

Page 16: ...d Voice muted MULTIPLAYER BATTLE TYPES There are a number of multiplayer battle scenarios available for you and your lancemates in training regardless of the multiplayer connection you choose The following details will help you decide which multiplayer game you want to play GRINDER LOCAL XBOX ONLY See how long you can survive as more and more Mechs are spawned into the battle Play on your own or t...

Page 17: ...ter Ivory Test Lead John O Sullivan Testers Lorraine Quain Julien Chergui Documentation Niamh Butler Packaging David Hamilton Administrative Assistant Karin French MechAsault Manual Writer Lead Keith Cirillo Editor Jason Groce Design Chris Burns Special Thanks John Mediacrity Howard Dave PromKing Berger Jerry Splotch Edsall Tom Hardboiled Burlington Harold Sripley Ryan Zach Russell Roger Wolfson S...

Page 18: ...reproduced stored in or introduced into a retrieval system or transmitted in any form or by any means electronic mechanical photocopying recording or otherwise or for any purpose without the express written permission of Microsoft Corporation Microsoft may have patents patent applications trademarks copyrights or other intellectual property rights covering subject matter in this document Except as...

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