00035996.DOC, Version 1.0
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4 channel mode
CH
1
CH
2
CH
3
CH
4
red
green
blue
Dimming
3 channel mode
CH
1
CH
2
CH
3
red
green
blue
Control-channel - Strobe
Decimal Hexad. Percentage S/F
Feature
0 0
00 00
0% 0%
S Open
1 95
01 5F
0% 37%
F Strobe-effect with increasing speed
96 127
60 7F
38% 50%
S Open
128 159
80 9F
50% 62%
F Pulse-effect in sequences
160 191
A0 BF
63% 75%
S Open
192 223 C0 DF
75% 87%
F Random strobe-effect with increasing speed
224 255
E0 FF
88% 100%
S Open
Control-channel – Preset Programs (internal programs)
Decimal Hexad. Percentage S/F
Feature
0 10
00 0A
0% 4%
S No function
11 40
0B 28
4% 16%
S Internal program 1 (PRESET CHASE 1)
41 70
29 46
16% 27%
S Internal program 2 (PRESET CHASE 2)
71 100
47 64
28% 39%
S Internal program 3 (PRESET CHASE 3)
101 130
65 82
40% 51%
S Internal program 4 (PRESET CHASE 4)
131 160
83 A0
51% 63%
S Internal program 5 (PRESET CHASE 5)
161 190
A1 BE
63% 75%
S Internal program 6 (PRESET CHASE 6)
191 220 BF DC
75% 86%
S Internal program 7 (PRESET CHASE 7)
221 255 DD FF
87% 100%
S Internal program 8 (PRESET CHASE 8)
Addressing
Depending on the DMX-mode, each device of the OCC-36 K2 3W RGB IP65 occupies 3, 4 or 6 DMX-
channels. The Control Board allows you to assign the DMX starting address, which is defined as the first
channel from which the OCC-36 K2 3W RGB IP65 will respond to the controller.
Please, be sure that you don’t have any overlapping channels in order to control each OCC-36 K2 3W RGB
IP65 correctly and independently from any other fixture on the DMX-chain.
If several OCC-36 K2 3W RGB IP65 are addressed similarly, they will work synchronically.
Note:
It’s necessary to insert the XLR termination plug (with 120 Ohm) in the last device in the link in order to
ensure proper transmission on the DMX data link.