Fundex Games Phase 10 Dice User Instructions Download Page 3

SCORING:  At  the  end  of  the  turn,  the  player  scores  points  for  the 
Phase the player is working on, only if the player makes that Phase. 
The score is the total of all the dice used to make that Phase. Dice 
not needed for the Phase are not scored. Also any Wilds (W’s) used 
in  the  Phase  score  zero  points  each.  For  example,  the  player  is  in 
Phase 1 and ends up with 8, 8, 8 and 10, W, W. The player’s score is 
8+8+8+10, or 34. The player enters 34 in the space for “2 sets of 3.” 
STRATEGY HINT: If a player completes a Phase in one or two rolls, the 
player may want to keep rolling the rest of the turn, to try to replace 
any  Wilds  (W’s)  in  the  Phase  with  natural  numbers,  since  natural 
numbers score their value instead of zero.

Note  that  as  each  Phase  is  completed,  the  score  is  totaled,  so  that 
the player always knows his/her total score in the game, as of that 
particular Phase.

FIVE  PHASE  BONUS:  After  Phase  5,  the  game  is  half  over.  If  the 
player’s total at this point is over 220 (221 or more), then the player 
is awarded a bonus of 40 points, which is then added to the score. 

FIRST FINISH BONUS: The first player to finish the game gets to add 
40 points to his/her score. Other players may qualify for this 40 point 
bonus  too,  but  only  if  they  are  already  in  Phase  10,  successfully 
complete  this  Phase,  and  also  did  not  start  the  game  ahead  of  the 
Player who was first to finish Phase 10. 

ENDING THE  GAME: The  first  player  to  complete  Phase  10  causes 
the  end  of  normal  game  play.  At  this  point,  each  of  the  remaining 
players  gets  one  last  try  at  completing  all  their  remaining  Phases. 
For example, player B has just completed Phase 10, while player A is 
still  on  Phase  7.  Now,  player  A  gets  a  normal  turn  of  three  rolls  to 
complete Phase 7. If unsuccessful, player A is finished, and player A’s 
current  total  score  becomes  player  A’s  final  score.  If  successful, 

Summary of Contents for Phase 10 Dice

Page 1: ...red 5 to 10 The player with the highest roll plays first and so on down to the player with the lowest roll who plays last Each player takes a separate column on the scorepad The player with the first turn uses the left most column the next player uses the next column and so on so that turns pass in order from one player s column to the next Each player s name is written at the top of the player s ...

Page 2: ...xample 6 W W 9 makes a run of four ALL ONE COLOR The dice needed must all be the same color A Wild W of a different color may not be used in completing this score For example 2 4 W 5 8 9 10 all orange make 7 all one color THE PHASES In a player s scoring column are ten scoring spaces Each one of these is a Phase For example the first one Phase 1 is labeled 2 sets of 3 meaning that the player must ...

Page 3: ...score in the game as of that particular Phase FIVE PHASE BONUS After Phase 5 the game is half over If the player s total at this point is over 220 221 or more then the player is awarded a bonus of 40 points which is then added to the score FIRST FINISH BONUS The first player to finish the game gets to add 40 points to his her score Other players may qualify for this 40 point bonus too but only if ...

Page 4: ...t subtract 5 points off of your final score for each failure to make the Phase Also to get your 40 point First Finish Bonus you must make Phase 10 on your first try HIGHEST POSSIBLE SCORE The highest possible score is 649 Please write us at the address below if you make a score over 600 requires the signature of at least one witness other than player 2008 Fundex Games Ltd P O Box 421309 Indianapol...

Page 5: ... set of 4 1 run of 4 1 run of 7 1 run of 8 Five Phase Bonus 40 pts If total over 220 FIVE PHASE TOTAL GRAND TOTAL First Finish Bonus 40 pts 1 run of 9 2 sets of 4 7 of all one color 1 set of 5 1 set of 2 1 set of 5 1 set of 3 score sheet ...

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