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may also take back some of the dice previously set aside. Then the 
player may make a third and final roll with any dice the player wishes 
to roll. The player then takes the score, if any, and ends the turn.

SCOREPAD TERMS:  Sets,  Runs,  and  All  One  Color  are  explained  as 
follows. 

SETS:  A  set  is  made  by  several  dice  with  all  the  same  number.  For 
example, three 10’s make a set of three. One or more Wild (W) dice 
may  be  used  in  place  of  natural  numbers.  For  example,  10,  W,  W 
makes a set of three 10’s. 

RUNS: A run is made by several dice with all consecutive numbers. 
For example, 7,8,9,10 makes a run of four. One or more Wild (W) dice 
may  be  used  in  place  of  natural  numbers.  For  example,  6, W, W,  9 
makes a run of four. 

ALL  ONE  COLOR: The  dice  needed  must  all  be  the  same  color.  A 
Wild  (W)  of  a  different  color  may  not  be  used  in  completing  this 
score. For example, 2, 4, W, 5, 8, 9, 10 all orange make 7 all one color.

THE  PHASES:  In  a  player’s  scoring  column  are  ten  scoring  spaces. 
Each one of these is a Phase. For example, the first one (Phase 1) is 
labeled “2 sets of 3,” meaning that the player must, in the turn, end 
up with three of one number and three of another number, or two 
sets of three of the same number.

Throughout play the player must always do the ten Phases in order, 
starting with Phase 1 and working up through Phase 10. If a player 
fails to make a Phase in a turn (which will almost always happen to 
all  players  at  some  point),  then  the  player  ends  the  turn  without 
taking a score. The player will have to try and complete that Phase 
again next turn. 

Summary of Contents for Phase 10 Dice

Page 1: ...red 5 to 10 The player with the highest roll plays first and so on down to the player with the lowest roll who plays last Each player takes a separate column on the scorepad The player with the first turn uses the left most column the next player uses the next column and so on so that turns pass in order from one player s column to the next Each player s name is written at the top of the player s ...

Page 2: ...xample 6 W W 9 makes a run of four ALL ONE COLOR The dice needed must all be the same color A Wild W of a different color may not be used in completing this score For example 2 4 W 5 8 9 10 all orange make 7 all one color THE PHASES In a player s scoring column are ten scoring spaces Each one of these is a Phase For example the first one Phase 1 is labeled 2 sets of 3 meaning that the player must ...

Page 3: ...score in the game as of that particular Phase FIVE PHASE BONUS After Phase 5 the game is half over If the player s total at this point is over 220 221 or more then the player is awarded a bonus of 40 points which is then added to the score FIRST FINISH BONUS The first player to finish the game gets to add 40 points to his her score Other players may qualify for this 40 point bonus too but only if ...

Page 4: ...t subtract 5 points off of your final score for each failure to make the Phase Also to get your 40 point First Finish Bonus you must make Phase 10 on your first try HIGHEST POSSIBLE SCORE The highest possible score is 649 Please write us at the address below if you make a score over 600 requires the signature of at least one witness other than player 2008 Fundex Games Ltd P O Box 421309 Indianapol...

Page 5: ... set of 4 1 run of 4 1 run of 7 1 run of 8 Five Phase Bonus 40 pts If total over 220 FIVE PHASE TOTAL GRAND TOTAL First Finish Bonus 40 pts 1 run of 9 2 sets of 4 7 of all one color 1 set of 5 1 set of 2 1 set of 5 1 set of 3 score sheet ...

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