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The object of this game is to simply score higher (“over”) than your previous three dart total
score. Before play begins, players choose the amount of ‘lives’ to be used. When a player fails
to score “over “ their previous three dart total, they will lose one ‘life’. When a player “equals”
the previous three dart total, a ‘life’ will also be lost. The LED display on the right will indicate
remaining ‘lives’. The last player with a ‘life’ remaining is the winner.
Adjustable Difficulty Settings for Overs include 3 ‘lives’, 4 ‘lives’, ... 7 ‘lives’.
OVERS:
This game is the opposite of “Overs” Players must score less (“Under”) than their previous
three dart total. The game begins with 180 (highest total possible). When a player shoots
higher than his previous three dart total, he will lose one ‘life’. Each dart that hits outside the
scoring area, including bounce outs will be penalized with 6o points added to your score.
This will be added at the end of the round when the START/HOLD button is pressed. The last
player with a ‘life’ remaining is the winner
Adjustable Difficulty Settings for Unders include 3 ‘lives’, 4 ‘lives’, ... 7 ‘lives’.
UNDERS:
This game pits player against player to challenge your opponent to hit the targets you
select. Similar to the popular basketball game “HORSE”, players must earn the chance of
picking the next target for their opponent by scoring a hit on the current target first. Single
6 is the first target to shoot for at the start of the game. Before the game starts, players must
agree on how many ‘lives’ will be used. Within the three throws, player 1 must hit a 6 to
“save” their life. After the current target is hit, the next dart thrown will determine the
opponents target. If player 1 fails to hit the current target within 3 darts, they will lose a ‘life’
and a chance to determine the next target for player 2. In this case, player 2 shoots for the
single 6 – and if it is hit, he can throw for a segment for the next round.
Singles, doubles and triples are all separate targets for this game. The object of the game is
to force your opponent into losing ‘lives’ by selecting difficult targets for your opponent to
hit such as “Double Bullseye” or “triple 20” The last player with a ‘life’ left is the winner.
Adjustable Difficulty Settings for Big Six include 3 ‘lives’, 4 ‘lives’, ... 7 ‘lives’.
Big Six: