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By means of the SHUFFLE-ruler on all tracks running on 16th or 8th can be
generated a shuffle. In middle-position the function is deactivated. Turning left
on track(s) with 8th BEAT you can generate three Shuffle-steps, turning right
only one step on track(s) with 16th BEAT. The SHUFFLE-function has no influen-
ce on the sended Midi-Clock.
To improve Your Shuffles, don`t use global SHUFFLE-ruler but two tracks.
Here a short discription:
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1. Analogue Shuffle (on output Clock-sum= tip)
At first:
The Shuffle-ruler should last now in middle-position. For a 16th-shuffel put
the Beat from track 1 and 2 on 8th and move track 1 with the SHIFT-ruler on
the half (ruler SHIFT on 0 or max). Now both tracks are running on 8th push-
pull and generate on the Clock-sum-output a 16th pulse-sequence.
Now move track 2 with the SHIFT-ruler of this track out of middle-position
and you´ll have on every second 16th on the sum-output the according
Shuffle. So the SHIFT-ruler from track 2 becomes a SHUFFLE- ruler, and
that with a much higher dissolution.
At 8th-shuffle put the tracks accordingly on fourth. Further on, now you have
the possibility of shuffles with triplets or punctuated notes! Only choose the
according beat on both tracks. There is one restriction with this procedure:
the third track should stay switched off, because it affects the sum-output
too. But for interesting experiments you can dare some tests. Off course you
can choose the tracks as you want (changing the order and shuffeling with
Shift 1).
2. Midi Shuffle (on Midi-out via note-numbers)
The procedure stays the same as with analogue shuffle (see above). But to
both sended note-numbers on the sampler (or sound-expander) should be
assigned the same samples or sounds, to be sure that both tracks appear as
ONE SOUND. Aditionally you could use the third track without any constric-
tion. Here is much place for experiments, because of more parameters
could take infuence on the shuffle.
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