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DELAY EFFECTS
Mono Delay
Clean, simple and pristine signal repetition
Mono Echo Filter
Mono echo with an evenly spaced wah-like effect
on the signal repetitions
Stereo Echo Filter
Stereo echo with an evenly spaced wah-like effect
on the signal repetitions
Tape Delay
Based on the analog classic Maestro Echoplex, which had
tape imperfections that created distinctive “wow” and “flutter”
Stereo Tape Delay
Similar to Tape Delay above, but with stereo field expansion
Multi Tap Delay
Rhythmic delay that can be subdivided into multiple
“taps” with differing time intervals
Reverse Delay
Reverses the shape of notes for the classic
“backwards guitar” effect
Ping Pong Delay
Repetitions in the stereo field alternate between right and
left, imparting a “ping pong” effect
Ducking Delay
Delayed notes “duck” out of the way while playing, and
fill in gaps when not playing
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REVERB EFFECTS
Small Hall
Simulates the kind of bright reverb often heard in,
for example, a hall the size of a movie theater
Large Hall
Strong, bright reverb simulating the size of, for example, a
major performance hall and other large, cavernous spaces
Small Room
Warmer, less echo-y reverb typical of smaller spaces
and classic echo chambers
Large Room
Warm-sounding kind of reverb heard in larger rooms that
aren’t halls, such as many nightclubs
Note that the TAP utility button works with Mustang GT delay effects, and flashes when a preset
using one or more delay effects is in use.
All non-FMIC product names and trademarks appearing in this manual are the property of their respective owners and are used solely to identify the products
whose tones and sounds were studied during sound model development for this product. The use of these products and trademarks does not imply any affilia-
tion, connection, sponsorship, or approval between FMIC and with or by any third party.