ENGLISH
INSTALLATION
AND OPERATION
INSTALLATION
OPERATION
Insert the plug in a 220 VAC outlet provided with a
grounding system.
If you wish to gain access to the
inside for reasons of your own, first of all pull the plug
out of its electric socket. Then loosen the two screws
located on the two corners above the plexiglass, push
that plexiglass upward until it separates from the
lower portion, and finally pull it downard.
PLAY 14 is a scoreboard which can be used for many
games and sports, and its operation varies depending
on the game or sport selected through use of the
various
buttons available.
Here below we shall describe the features common to
all the games and then the features particular to the
individual game selected.
The
button turns the scoreboard on and off.
The
button turns on and off the
sound connected to the buttons.
The scoreboard is composed of two UPPER displays,
two CENTER displays and two LOWER displays. The
LOWER displays show only a single figure and can be
used to total up games, penalties, etc. They are all
controlled by the respective RED and GREEN buttons
and
which serve to increase the numbers or
reduce them to zero (i.e., turn them back to the
beginning). If these buttons are not used, the figures
can be made to disappear by moving them ahead until
they pass the number 9.
The
button permits you to change the score
in the event of error. Push the
button
repeatedly until the display to be changed begins to
blink, then insert the new figure by using the yellow
numbered buttons and confirm that change by
pushing the
button.
By pressing the
button repeatedly, one can
obtain a showing of the last 4 scores registered.
By holding the
button down steadily,
one will be able to see the best score obtained by
each player in a given inning since the beginning of
the game.
Here below there are described operations depending
on the sport or game selected through use of one of
the
buttons. By repeatedly pushing a
button, one can alternate the illuminated point below
which indicates which player is to begin.
START
ON/OFF
SOUND ON/OFF
1
C
MODIFY
MODIFY
EXCHANGE
MEMORY
MAX. SCORE
START
START
CARAMBOL START
POOL START
DARTS START
SNOOKER START
The upper displays show the score and the center
displays the number of innings played.
Register the score obtained by using the yellow
numbered buttons and after three seconds you will
automatically have the total. In case of error, press
the
button within three seconds. The
button allows you to subtract.
When there is a change in players, push the
button; that operation will likewise
increase the inning number.
By holding down the
button steadily, one
gets a showing of the average of points per inning :
the full figure will appear on the upper display and the
decimal or fractioned figure will appear on the center
display.
CANCEL
—
EXCHANGE
AVERAGE
The top or upper display shows the total score, and
the center display shows the partial score obtained
during the inning in progress.
Register the score obtained by using the yellow
numbered buttons and after three seconds you will
automatically have the total. In case of error, press
the
button within three seconds. The
button allows you to subtract.
Whenever there is a change in players, push the
button. The partial score will then be
added to the total score.
By holding down the
button steadily, one
gets a showing of the average of points per inning :
the full figure will appear on the upper display and the
decimal figure will appear on the center display.
CANCEL
—
EXCHANGE
AVERAGE
The top or upper display shows the score, and the
center display does not come into use.
Register the score obtained by using the yellow
numbered buttons and after three seconds you will
automatically have the total. In case of error, press
the
button within three seconds. The
button allows you to subtract.
Whenever there is a change in players, push the
b u t t o n . T h e
a n d
buttons do not come into use.
If one wishes to use the middle or center display
(penalty count, segments of a single game, etc.), he
need simply push
to turn it on and off. If one then
wishes to utilize the center display, he need simply
push
and then use the yellow numbered buttons.
CANCEL
—
E X C H A N G E
A V E R A G E
MAX.SCORE
F2
F1
Push
, then register the beginning score
desired (301, 501, etc.) by using the yellow numbered
buttons and, finally, press the
button.
The upper displays give the increasing numbers and
the center displays show the last score obtained.
Register the score obtained by using the yellow
numbered buttons and then press
. The
button lets one subtract the points of the 3 darts if
so desired (e.g., 15-25-36 EXCHANGE).
In case of error, and if the
button has not
yet been pressed, push
--or else press
and then
.
By holding the
button down, one gets a showing of
the number of darts thrown since the beginning of the
game.
By holding the
button down, one gets a
showing of the average score per dart: the total figure
appears on the upper display and the decimal or
fractioned figure appears on the center display.
To get the exact average at the end of a game when it
has ended with 1 or 2 darts instead of 3, push the
yellow
or
buttons respectively and then the
button.
START DART
EXCHANGE
EXCHANGE
—
EXCHANGE
CANCEL
MEMORY
CANCEL
F1
AVERAGE
1
2
AVERAGE
ELECTRONIC DESIGN
R
PLAY 14